[Freeciv-Dev] (PR#2327) GUI problem with choosing government
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://rt.freeciv.org/Ticket/Display.html?id=2327 >
> [ChrisK@xxxxxxxx - Wed Nov 13 20:09:27 2002]:
>
> Stable CVS Gtk 1.2 ~10 NOV 2002
>
> This happened to a game-mate recently:
>
> While chatting, the "choose government" popup appears, and grabs
> the keystrokes. A <space> or <return> chooses Despotism.
>
> An expensive and frustrating mistake.
>
> We could
>
> - disable the keys for the popup at all
> - disable <space> and <return>, and add meta keys instead
> - someone wanted to make a new popup
Nothing involving the government happens until the end of the turn. So
until the turn ends it should be possible to choose a new government
without returning to anarchy.
Game-design people: is there something wrong with this idea?
Governments can potentially give some immediate-type effects, like a
make-veteran effect that affects combat. In this case one might "cheat"
by switching to that government for part of the turn, then changing to a
different government. However I'd argue that's a bug in the veteran
system: units shouldn't become veteran until the end of the turn.
jason
[Prev in Thread] |
Current Thread |
[Next in Thread] |
- [Freeciv-Dev] (PR#2327) GUI problem with choosing government,
Jason Short <=
|
|