[Freeciv-Dev] (PR#8602) hex tilesets and cell drawing
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://rt.freeciv.org/Ticket/Display.html?id=8602 >
Hex tilesets don't work well with cell-based drawing. The drawing used
by iso-view tilesets for oceans puts 4 cells, one in each "corner". But
in hex there are 6 corners.
In rectangular view there are 4 * 2^3 = 32 cells required.
In hex view there are 6 * 2^2 = 24 cells required for a proper
implementation.
jason
[Prev in Thread] |
Current Thread |
[Next in Thread] |
- [Freeciv-Dev] (PR#8602) hex tilesets and cell drawing,
Jason Short <=
|
|