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[Freeciv-Dev] (PR#8602) hex tilesets and cell drawing
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[Freeciv-Dev] (PR#8602) hex tilesets and cell drawing

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Subject: [Freeciv-Dev] (PR#8602) hex tilesets and cell drawing
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Mon, 26 Apr 2004 14:40:42 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=8602 >

Hex tilesets don't work well with cell-based drawing.  The drawing used
by iso-view tilesets for oceans puts 4 cells, one in each "corner".  But
in hex there are 6 corners.

In rectangular view there are 4 * 2^3 = 32 cells required.

In hex view there are 6 * 2^2 = 24 cells required for a proper
implementation.

jason



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