[Freeciv-Dev] Re: (PR#8585) client crash in packets code
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=8585 >
On Sun, Apr 25, 2004 at 12:02:14AM -0700, Jason Short wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=8585 >
>
> I started a game through the conndlg, then (after nation selection)
> immediately disconnected. I started another, and (when I pressed the
> "start" button) the client immediately crashed.
>
> This seems to be reproducable. But if I connect to a network game in
> between I can then go back and launch another game.
The reason is that you try to send using a closed connection. After
connection_common_close() you have to call connection_common_init() to
use the connection again.
So try to find the error in some upper layers.
Raimar
--
email: rf13@xxxxxxxxxxxxxxxxx
"Despite all the medical advances of the 20th century, the mortality
rate remains unchanged at 1 death per person."
- [Freeciv-Dev] Re: (PR#8585) client crash in packets code,
Raimar Falke <=
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