Complete.Org:
Mailing Lists:
Archives:
freeciv-dev:
April 2004: [Freeciv-Dev] Segmentation fault on entering/seeing hut. |
[Freeciv-Dev] Segmentation fault on entering/seeing hut.[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
As of freeciv-cvs april 17th: if you have barbs turned off, and a unit enters a hut that goes 'your unit has been killed by barbs' the client seg-faults. If you restart the client (and connect,) it will be fine, except you don't have your explorer. Thats what I believe happens anyway, it is impossible to be sure. After a little more play, I am exploring and reach a hut, as soon as I move next to it, the client segs. On reconnect, it segs immediately. justb4.sav.gz is the one before you see the hut. Move the chariot one square in the '3' direction and you will see the fault. seg.sav.gz is after wards (I don't know why I have it attached. :-/) Thanks in advance, -- Peter <peterATdairysight.com> P.S. Other huts are OK
seg.sav.gz
justb4.sav.gz
|