[Freeciv-Dev] (PR#8568) restructuring of draw_part and draw_type
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[Freeciv-Dev] (PR#8568) restructuring of draw_part and draw_type |
From: |
"Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx> |
Date: |
Wed, 21 Apr 2004 16:10:52 -0700 |
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rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=8568 >
Currently draw_part is a bitfield comprised of the 6 different "parts"
of an iso-view tile.
draw_type is an enumeration of the 18 possible rectangles that can be
made from these 6 parts. Except that 6 of the rectangles are already
included in draw_part and so aren't duplicated, and one of the
rectangles is unused and not included.
This makes it difficult to build up a draw_type from scratch. For
instance in the gui_rect_iterate I want to have code like:
if (tile is not on the left side) {
draw |= D_LEFT;
}
but there is no way to do this.
This patch changes things. draw_part is now actually a real bitfield
comprised of the 5 different possible overlays: (left, right), (top,
middle, and bottom). draw_type is built on top of these masks and
includes all 18 possible rectangles.
The users who use the bitfield properties of the draw_type are changed.
This generally makes them more readable.
jason
? diff
? jason game.gz
Index: client/mapview_common.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/mapview_common.c,v
retrieving revision 1.103
diff -u -r1.103 mapview_common.c
--- client/mapview_common.c 20 Apr 2004 19:56:16 -0000 1.103
+++ client/mapview_common.c 21 Apr 2004 22:58:09 -0000
@@ -805,28 +805,28 @@
*end_x = W - inset;
*start_y = inset + width;
*end_y = H / 2 + width;
- return (draw & D_M_R);
+ return (draw & D_M_R) == D_M_R;
case DIR8_SOUTH:
/* Bottom left. */
*start_x = inset;
*end_x = W / 2;
*start_y = H / 2 - overlap;
*end_y = H - inset - overlap;
- return (draw & D_B_L) && (inset + overlap) > 0;
+ return (draw & D_B_L) == D_B_L && (inset + overlap) > 0;
case DIR8_EAST:
/* Bottom right. */
*start_x = W - inset;
*end_x = W / 2;
*start_y = H / 2 - overlap;
*end_y = H - inset - overlap;
- return (draw & D_B_R) && (inset + overlap) > 0;
+ return (draw & D_B_R) == D_B_R && (inset + overlap) > 0;
case DIR8_WEST:
/* Top left. */
*start_x = inset;
*end_x = W / 2;
*start_y = H / 2 + width;
*end_y = inset + width;
- return (draw & D_M_L);
+ return (draw & D_M_L) == D_M_L;
case DIR8_NORTHEAST:
case DIR8_SOUTHEAST:
case DIR8_SOUTHWEST:
@@ -1197,36 +1197,36 @@
freelog(LOG_DEBUG, "putting (%d,%d) at (%d,%d), draw %x",
map_x, map_y, canvas_x, canvas_y, draw);
- if ((draw & D_TMB_L) && (draw & D_TMB_R)) {
+ if ((draw & D_L) && (draw & D_R)) {
width = NORMAL_TILE_WIDTH;
} else {
width = NORMAL_TILE_WIDTH / 2;
}
- if (draw & D_TMB_L) {
+ if (draw & D_L) {
offset_x = 0;
} else {
offset_x = NORMAL_TILE_WIDTH / 2;
}
height = 0;
- if (draw & D_M_LR) {
+ if (draw & D_M) {
height += NORMAL_TILE_HEIGHT / 2;
}
- if (draw & D_B_LR) {
+ if (draw & D_B) {
height += NORMAL_TILE_HEIGHT / 2;
}
height_unit = height;
- if (draw & D_T_LR) {
+ if (draw & D_T) {
height_unit += NORMAL_TILE_HEIGHT / 2;
}
- offset_y = (draw & D_M_LR) ? 0 : NORMAL_TILE_HEIGHT / 2;
+ offset_y = (draw & D_M) ? 0 : NORMAL_TILE_HEIGHT / 2;
- if (draw & D_T_LR) {
+ if (draw & D_T) {
offset_y_unit = 0;
- } else if (draw & D_M_LR) {
+ } else if (draw & D_M) {
offset_y_unit = NORMAL_TILE_HEIGHT / 2;
} else {
offset_y_unit = NORMAL_TILE_HEIGHT;
Index: client/mapview_common.h
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/mapview_common.h,v
retrieving revision 1.56
diff -u -r1.56 mapview_common.h
--- client/mapview_common.h 15 Apr 2004 19:36:00 -0000 1.56
+++ client/mapview_common.h 21 Apr 2004 22:58:09 -0000
@@ -61,22 +61,25 @@
/*
* When drawing a tile (currently only in isometric mode), there are
- * six relevant parts we can draw. Each of these is a rectangle of
- * size NORMAL_TILE_WIDTH/2 x NORMAL_TILE_HEIGHT/2.
+ * 5 relevant bits: top, middle, bottom, left, and right. A drawing area
+ * is comprised of an OR-ing of these. Note that if you must have a vertical
+ * (D_T, D_M, D_B) and horizontal (D_L, D_R) element to get any actual
+ * area. There are therefore six parts to the tile:
*
- * Left Right
+ *
+ * Left:D_L Right:D_R
*
* -----------------
* | | |
- * | D_T_L | D_T_R | Top, above the actual tile
+ * | D_T_L | D_T_R | Top, above the actual tile : D_T
* | | |
* -----------------
* | | |
- * | D_M_L | D_M_R | Middle, upper half of the actual tile
+ * | D_M_L | D_M_R | Middle, upper half of the actual tile : D_M
* | | |
* -----------------
* | | |
- * | D_B_L | D_B_R | Bottom, lower half of the actual tile
+ * | D_B_L | D_B_R | Bottom, lower half of the actual tile : D_B
* | | |
* -----------------
*
@@ -90,19 +93,17 @@
* for one tile we have to draw D_M_R for the tile just down-left from
* it, then D_T_L for the tile below it.
*
- * This concept currently only applies to the isometric drawing code,
- * and currently the D_T_L and D_T_R rectangles are not used. But
- * either of these could change in the future.
+ * This concept only applies to the isometric drawing code. Non-isometric
+ * code may pass around a draw_type variable but it's generally ignored.
*
* These values are used as a mask; see enum draw_type.
*/
enum draw_part {
- D_T_L = 1,
- D_T_R = 2,
- D_M_L = 4,
- D_M_R = 8,
- D_B_L = 16,
- D_B_R = 32
+ D_T = 1, /* Draw top. */
+ D_M = 2, /* Draw middle. */
+ D_B = 4, /* Draw bottom. */
+ D_L = 8, /* Draw left. */
+ D_R = 16 /* Draw right. */
};
/*
@@ -115,22 +116,30 @@
* Format (regexp): D_[TMB]+_[LR]+.
*
* Note that each of these sets of rectangles must itelf make up a
- * larger rectangle. However, not all 18 possible sub-rectangles are
- * needed.
+ * larger rectangle. There are 18 such rectangles (C(3, 1) * C(4, 2)).
+ * However not all sub-rectangles are necessarily used.
*/
enum draw_type {
- D_FULL = D_T_L | D_T_R | D_M_L | D_M_R | D_B_L | D_B_R,
- D_B_LR = D_B_L | D_B_R,
- D_MB_L = D_M_L | D_B_L,
- D_MB_R = D_M_R | D_B_R,
- D_TM_L = D_T_L | D_M_L,
- D_TM_R = D_T_R | D_M_R,
- D_T_LR = D_T_L | D_T_R,
- D_TMB_L = D_T_L | D_M_L | D_B_L,
- D_TMB_R = D_T_R | D_M_R | D_B_R,
- D_M_LR = D_M_L | D_M_R,
- D_MB_LR = D_M_L | D_M_R | D_B_L | D_B_R
+ D_T_L = D_T | D_L,
+ D_T_R = D_T | D_R,
+ D_M_L = D_M | D_L,
+ D_M_R = D_M | D_R,
+ D_B_L = D_B | D_L,
+ D_B_R = D_B | D_R,
+ D_TM_L = D_T | D_M | D_L,
+ D_TM_R = D_T | D_M | D_R,
+ D_MB_L = D_M | D_B | D_L,
+ D_MB_R = D_M | D_B | D_R,
+ D_TMB_L = D_T | D_M | D_B | D_L,
+ D_TMB_R = D_T | D_M | D_B | D_R,
+ D_T_LR = D_T | D_L | D_R,
+ D_M_LR = D_M | D_L | D_R,
+ D_B_LR = D_B | D_L | D_R,
+ D_TM_LR = D_T | D_M | D_L | D_R,
+ D_MB_LR = D_M | D_B | D_L | D_R,
+ D_TMB_LR = D_T | D_M | D_B | D_L | D_R
};
+#define D_FULL D_TMB_LR
#define BORDER_WIDTH 2
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