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[Freeciv-Dev] (PR#8516) Better helptext for killstack in game.ruleset
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[Freeciv-Dev] (PR#8516) Better helptext for killstack in game.ruleset

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Subject: [Freeciv-Dev] (PR#8516) Better helptext for killstack in game.ruleset
From: "LoboGris" <molv@xxxxxxxxxxxxxx>
Date: Wed, 14 Apr 2004 16:50:56 -0700
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=8516 >

Better helptext for killstack in game.ruleset:
-----------------------------------------------------------
files affected:

data/civ1/game.ruleset
data/civ2/game.ruleset
data/default/game.ruleset
data/history/game.ruleset

Removed comment:
---------------------------
Removed obsolete comment "TODO: use new killstack thing" in function 
is_stack_vulnerable().

files affected:

common/combat.c

diff -Nur freeciv-orig-cvs/common/combat.c 
freeciv-killstack_helptext/common/combat.c
--- freeciv-orig-cvs/common/combat.c    2004-04-14 19:58:17.000000000 -0300
+++ freeciv-killstack_helptext/common/combat.c  2004-04-14 20:50:33.000000000 
-0300
@@ -662,7 +662,6 @@
 
 /**************************************************************************
   Is it a city/fortress/air base or will the whole stack die in an attack
-  TODO: use new killstack thing
 **************************************************************************/
 bool is_stack_vulnerable(int x, int y)
 {
diff -Nur freeciv-orig-cvs/data/civ1/game.ruleset 
freeciv-killstack_helptext/data/civ1/game.ruleset
--- freeciv-orig-cvs/data/civ1/game.ruleset     2004-04-14 19:58:39.000000000 
-0300
+++ freeciv-killstack_helptext/data/civ1/game.ruleset   2004-04-14 
20:42:42.000000000 -0300
@@ -81,10 +81,9 @@
 total_factor = 100
 
 [combat_rules]
-;If this is set to 1, all units in the same tile of a killed unit will
-;be killed (unless they are on a fortress, airbase or city). This is the
-;freeciv default.
-;If this options is set to 0, units are killed one by one,
-;except by nuclear weapons, of course.
+;If killstack is set to 1, each time a defender unit lost in combat, and is
+;not inside a city, fortress or airbase, all units in the same tile are
+;destroyed along with the defender. This is the freeciv default.
+;If this options is set to 0, only the defender unit is destroyed.
 killstack               = 1
 
diff -Nur freeciv-orig-cvs/data/civ2/game.ruleset 
freeciv-killstack_helptext/data/civ2/game.ruleset
--- freeciv-orig-cvs/data/civ2/game.ruleset     2004-04-14 19:58:39.000000000 
-0300
+++ freeciv-killstack_helptext/data/civ2/game.ruleset   2004-04-14 
20:44:12.000000000 -0300
@@ -81,10 +81,9 @@
 total_factor = 100
 
 [combat_rules]
-;If this is set to 1, all units in the same tile of a killed unit will
-;be killed (unless they are on a fortress, airbase or city). This is the
-;freeciv default.
-;If this options is set to 0, units are killed one by one,
-;except by nuclear weapons, of course.
+;If killstack is set to 1, each time a defender unit lost in combat, and is
+;not inside a city, fortress or airbase, all units in the same tile are
+;destroyed along with the defender. This is the freeciv default.
+;If this options is set to 0, only the defender unit is destroyed.
 killstack               = 1
 
diff -Nur freeciv-orig-cvs/data/default/game.ruleset 
freeciv-killstack_helptext/data/default/game.ruleset
--- freeciv-orig-cvs/data/default/game.ruleset  2004-04-14 19:58:39.000000000 
-0300
+++ freeciv-killstack_helptext/data/default/game.ruleset        2004-04-14 
20:47:33.000000000 -0300
@@ -94,9 +94,8 @@
 slow_invasions = 1
 
 [combat_rules]
-; If this is set to 1, all units in the same tile of a killed unit will
-; be killed (unless they are on a fortress, airbase or city). This is the
-; freeciv default.
-; If this options is set to 0, units are killed one by one,
-; except by nuclear weapons, of course.
-killstack = 1
+;If killstack is set to 1, each time a defender unit lost in combat, and is
+;not inside a city, fortress or airbase, all units in the same tile are
+;destroyed along with the defender. This is the freeciv default.
+;If this options is set to 0, only the defender unit is destroyed.
+killstack               = 1
diff -Nur freeciv-orig-cvs/data/history/game.ruleset 
freeciv-killstack_helptext/data/history/game.ruleset
--- freeciv-orig-cvs/data/history/game.ruleset  2004-04-14 19:58:41.000000000 
-0300
+++ freeciv-killstack_helptext/data/history/game.ruleset        2004-04-14 
20:47:41.000000000 -0300
@@ -86,9 +86,8 @@
 total_factor = 100
 
 [combat_rules]
-;If this is set to 1, all units in the same tile of a killed unit will
-;be killed (unless they are on a fortress, airbase or city). This is the
-;freeciv default.
-;If this options is set to 0, units are killed one by one,
-;except by nuclear weapons, of course.
+;If killstack is set to 1, each time a defender unit lost in combat, and is
+;not inside a city, fortress or airbase, all units in the same tile are
+;destroyed along with the defender. This is the freeciv default.
+;If this options is set to 0, only the defender unit is destroyed.
 killstack               = 1

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