[Freeciv-Dev] (PR#8516) Better helptext for killstack in game.ruleset
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undisclosed-recipients: ; |
Subject: |
[Freeciv-Dev] (PR#8516) Better helptext for killstack in game.ruleset |
From: |
"LoboGris" <molv@xxxxxxxxxxxxxx> |
Date: |
Wed, 14 Apr 2004 16:50:56 -0700 |
Reply-to: |
rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=8516 >
Better helptext for killstack in game.ruleset:
-----------------------------------------------------------
files affected:
data/civ1/game.ruleset
data/civ2/game.ruleset
data/default/game.ruleset
data/history/game.ruleset
Removed comment:
---------------------------
Removed obsolete comment "TODO: use new killstack thing" in function
is_stack_vulnerable().
files affected:
common/combat.c
diff -Nur freeciv-orig-cvs/common/combat.c
freeciv-killstack_helptext/common/combat.c
--- freeciv-orig-cvs/common/combat.c 2004-04-14 19:58:17.000000000 -0300
+++ freeciv-killstack_helptext/common/combat.c 2004-04-14 20:50:33.000000000
-0300
@@ -662,7 +662,6 @@
/**************************************************************************
Is it a city/fortress/air base or will the whole stack die in an attack
- TODO: use new killstack thing
**************************************************************************/
bool is_stack_vulnerable(int x, int y)
{
diff -Nur freeciv-orig-cvs/data/civ1/game.ruleset
freeciv-killstack_helptext/data/civ1/game.ruleset
--- freeciv-orig-cvs/data/civ1/game.ruleset 2004-04-14 19:58:39.000000000
-0300
+++ freeciv-killstack_helptext/data/civ1/game.ruleset 2004-04-14
20:42:42.000000000 -0300
@@ -81,10 +81,9 @@
total_factor = 100
[combat_rules]
-;If this is set to 1, all units in the same tile of a killed unit will
-;be killed (unless they are on a fortress, airbase or city). This is the
-;freeciv default.
-;If this options is set to 0, units are killed one by one,
-;except by nuclear weapons, of course.
+;If killstack is set to 1, each time a defender unit lost in combat, and is
+;not inside a city, fortress or airbase, all units in the same tile are
+;destroyed along with the defender. This is the freeciv default.
+;If this options is set to 0, only the defender unit is destroyed.
killstack = 1
diff -Nur freeciv-orig-cvs/data/civ2/game.ruleset
freeciv-killstack_helptext/data/civ2/game.ruleset
--- freeciv-orig-cvs/data/civ2/game.ruleset 2004-04-14 19:58:39.000000000
-0300
+++ freeciv-killstack_helptext/data/civ2/game.ruleset 2004-04-14
20:44:12.000000000 -0300
@@ -81,10 +81,9 @@
total_factor = 100
[combat_rules]
-;If this is set to 1, all units in the same tile of a killed unit will
-;be killed (unless they are on a fortress, airbase or city). This is the
-;freeciv default.
-;If this options is set to 0, units are killed one by one,
-;except by nuclear weapons, of course.
+;If killstack is set to 1, each time a defender unit lost in combat, and is
+;not inside a city, fortress or airbase, all units in the same tile are
+;destroyed along with the defender. This is the freeciv default.
+;If this options is set to 0, only the defender unit is destroyed.
killstack = 1
diff -Nur freeciv-orig-cvs/data/default/game.ruleset
freeciv-killstack_helptext/data/default/game.ruleset
--- freeciv-orig-cvs/data/default/game.ruleset 2004-04-14 19:58:39.000000000
-0300
+++ freeciv-killstack_helptext/data/default/game.ruleset 2004-04-14
20:47:33.000000000 -0300
@@ -94,9 +94,8 @@
slow_invasions = 1
[combat_rules]
-; If this is set to 1, all units in the same tile of a killed unit will
-; be killed (unless they are on a fortress, airbase or city). This is the
-; freeciv default.
-; If this options is set to 0, units are killed one by one,
-; except by nuclear weapons, of course.
-killstack = 1
+;If killstack is set to 1, each time a defender unit lost in combat, and is
+;not inside a city, fortress or airbase, all units in the same tile are
+;destroyed along with the defender. This is the freeciv default.
+;If this options is set to 0, only the defender unit is destroyed.
+killstack = 1
diff -Nur freeciv-orig-cvs/data/history/game.ruleset
freeciv-killstack_helptext/data/history/game.ruleset
--- freeciv-orig-cvs/data/history/game.ruleset 2004-04-14 19:58:41.000000000
-0300
+++ freeciv-killstack_helptext/data/history/game.ruleset 2004-04-14
20:47:41.000000000 -0300
@@ -86,9 +86,8 @@
total_factor = 100
[combat_rules]
-;If this is set to 1, all units in the same tile of a killed unit will
-;be killed (unless they are on a fortress, airbase or city). This is the
-;freeciv default.
-;If this options is set to 0, units are killed one by one,
-;except by nuclear weapons, of course.
+;If killstack is set to 1, each time a defender unit lost in combat, and is
+;not inside a city, fortress or airbase, all units in the same tile are
+;destroyed along with the defender. This is the freeciv default.
+;If this options is set to 0, only the defender unit is destroyed.
killstack = 1
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