[Freeciv-Dev] (PR#2058) eye candy and varied tile blending
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=2058 >
I believe this patch is now obsolete. You can achieve a similar effect
using matching sprites and multiple layers. For instance in iso-view
currently desert is done as
[terrain_desert]
is_blended = 1
is_layered = 0
match_type = 0
mine_sprite = "tx.oil_mine"
I would change it to
[terrain_desert]
is_blended = 1
is_layered = 1
; match_type is some unique number
match_type = 34985
mine_sprite = "tx.oil_mine"
Now when desert is drawn:
- t.desert1 is drawn as the base terrain and blended (dithered) with
adjacent terrains.
- On top of this is drawn t.desert_n1s0e1w1, a matched sprite. This
sprite can be mostly transparent and simply contain a bit of eye candy.
The 16 new t.desert_n*s*e*w* sprites will have to be added to the
tileset, of course.
jason
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