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[Freeciv-Dev] Re: (PR#291) rates when changing government
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[Freeciv-Dev] Re: (PR#291) rates when changing government

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To: rizos@xxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#291) rates when changing government
From: "Raimar Falke" <i-freeciv-lists@xxxxxxxxxxxxx>
Date: Tue, 27 Jan 2004 02:42:04 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=291 >

On Mon, Jan 26, 2004 at 10:13:54PM -0800, Jason Short wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=291 >
> 
> > [rizos@xxxxxxxx - Sun Mar 05 16:54:46 2000]:
> 
> > Setting rates to max.science by default (when changing government)
> > is not very practical - quite the opposite in fact. 
> 
> Sometimes it is bad, particularly for new players when they move to
> Democracy.

I found the setting to max science quite useful. What is the problem?

> There are a couple of ways it could be handled:
> 
> - Record the trade distribution when moving into anarchy.  When you come
> out of anarchy restore it.  All at the client end.
> 
> - Add a new "set as default" button to the tax menu.  This saves the
> current rates as default.  When moving to a new government type these
> rates are used (as closely as possible).

- in 
  notify_player(pplayer, _("Game: %s now governs the %s as a %s."), 
                pplayer->name, 
                get_nation_name_plural(pplayer->nation),
                get_government_name(government));  

add "You may want to adjust your tax rates now." to the string. Done.

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
  Living on earth may be expensive, but it includes an annual free trip
  around the sun.




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