[Freeciv-Dev] Re: (PR#291) rates when changing government
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=291 >
On Mon, Jan 26, 2004 at 10:13:54PM -0800, Jason Short wrote:
>
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=291 >
>
> > [rizos@xxxxxxxx - Sun Mar 05 16:54:46 2000]:
>
> > Setting rates to max.science by default (when changing government)
> > is not very practical - quite the opposite in fact.
>
> Sometimes it is bad, particularly for new players when they move to
> Democracy.
I found the setting to max science quite useful. What is the problem?
> There are a couple of ways it could be handled:
>
> - Record the trade distribution when moving into anarchy. When you come
> out of anarchy restore it. All at the client end.
>
> - Add a new "set as default" button to the tax menu. This saves the
> current rates as default. When moving to a new government type these
> rates are used (as closely as possible).
- in
notify_player(pplayer, _("Game: %s now governs the %s as a %s."),
pplayer->name,
get_nation_name_plural(pplayer->nation),
get_government_name(government));
add "You may want to adjust your tax rates now." to the string. Done.
Raimar
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email: rf13@xxxxxxxxxxxxxxxxx
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