[Freeciv-Dev] Re: (PR#7141) wishlist: delayed city capture
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=7141 >
James Canete wrote:
>
> I'd like cities to be able to resist being captured, even after all
> defenders in that city have been removed.
>
> I never liked the fact that a large, empty city was so easy to take if
> there wasn't anyone guarding it. Don't those million or so people in
> the city have any loyalty at all? :)
No, apparently they don't. Look at Iraq.
> The time in between counts as an occupation, where the city loses one
> population point per turn until it is captured.
Great, so you've invented a way both to make the game take longer, and to
gratuitously reduce city size, making Bigpox harder. Pardon me if I say, bleh!
But at least you're trying your idea.
> Eventually I'd like units to have capture ratings, perhaps a Diplomat
> can capture in one turn whereas an infantryman would take two.
There is no reason a Diplomat should be able to capture a city, or defend a
city. A Diplomat captures a city by offering a huge bribe.
It seems that you are having a problem just building the defensive units you're
supposed to.
> Or
> perhaps resistance would be attached to the size and age of a
> city.
Age, no. Look at Iraq. Size, yes a defensive bonus for size makes some sense.
I think Civ III implemented this. Also it would be a minor incentive towards
Bigpox.
Cheers, www.indiegamedesign.com
Brandon Van Every Seattle, WA
Taking risk where others will not.
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