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[Freeciv-Dev] (PR#7141) wishlist: delayed city capture
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[Freeciv-Dev] (PR#7141) wishlist: delayed city capture

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Subject: [Freeciv-Dev] (PR#7141) wishlist: delayed city capture
From: "James Canete" <use_less@xxxxxxxxxxx>
Date: Tue, 23 Dec 2003 03:17:07 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7141 >

I'd like cities to be able to resist being captured, even after all
defenders in that city have been removed.

I never liked the fact that a large, empty city was so easy to take if
there wasn't anyone guarding it.  Don't those million or so people in
the city have any loyalty at all? :)

The time in between counts as an occupation, where the city loses one
population point per turn until it is captured.

Eventually I'd like units to have capture ratings, perhaps a Diplomat
can capture in one turn whereas an infantryman would take two.  Or
perhaps resistance would be attached to the size and age of a city.  And
also, perhaps instead of generating fanatics or partisan, the loss
of a population point counts as a single combat.

I tried implementing it quickly, but all the included patch does is
break things, and break things badly.  It compiles, and that's about it.
It needs a lot of work, and I am, as usual, still working on it.

By the way, yes, this is part of my evil, insidious plan to turn Freeciv
into a bad clone of Advance Wars. :)

-James Canete

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