[Freeciv-Dev] (PR#7141) wishlist: delayed city capture
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[Freeciv-Dev] (PR#7141) wishlist: delayed city capture |
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"James Canete" <use_less@xxxxxxxxxxx> |
Date: |
Tue, 23 Dec 2003 03:17:07 -0800 |
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=7141 >
I'd like cities to be able to resist being captured, even after all
defenders in that city have been removed.
I never liked the fact that a large, empty city was so easy to take if
there wasn't anyone guarding it. Don't those million or so people in
the city have any loyalty at all? :)
The time in between counts as an occupation, where the city loses one
population point per turn until it is captured.
Eventually I'd like units to have capture ratings, perhaps a Diplomat
can capture in one turn whereas an infantryman would take two. Or
perhaps resistance would be attached to the size and age of a city. And
also, perhaps instead of generating fanatics or partisan, the loss
of a population point counts as a single combat.
I tried implementing it quickly, but all the included patch does is
break things, and break things badly. It compiles, and that's about it.
It needs a lot of work, and I am, as usual, still working on it.
By the way, yes, this is part of my evil, insidious plan to turn Freeciv
into a bad clone of Advance Wars. :)
-James Canete
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