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[Freeciv-Dev] Re: (PR#7085) /take player2 while player1 -> core
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[Freeciv-Dev] Re: (PR#7085) /take player2 while player1 -> core

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To: ue80@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#7085) /take player2 while player1 -> core
From: "Raimar Falke" <i-freeciv-lists@xxxxxxxxxxxxx>
Date: Mon, 15 Dec 2003 09:37:53 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7085 >

On Thu, Dec 11, 2003 at 12:54:26PM -0800, ue80@xxxxxxxxxxxxxxxxxxxxx wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=7085 >
> 
> Hi
> 
> taking a second player while connected to another leads to a client
> crash.
> 
> Use a game with more than 2 players.
> /take firstplayer
> /take secondplayer
> -> crash

I can't reproduce this.

$ ./ser -f ../diplomacy_two.gz 
This is the server for Freeciv version 1.14.99-devel
You can learn a lot about Freeciv at http://www.freeciv.org/
Loading saved game: ../diplomacy_two.gz...
2: Loading rulesets
2: Now accepting new client connections.

For introductory help, type 'help'.
> list
List of players:
------------------------------------------------------------------------------
Thomas Flamank (user a, Human, nation Cornish)
Leonidas (user b, Human, nation Greeks)
------------------------------------------------------------------------------
> 
2: Connection request from hawk from localhost.localdomain
2: c1 has client version 1.14.99-devel
2: hawk has connected from localhost.localdomain.
> 
hawk: '/take "Thomas Flamank"'
> 
hawk: '/take "Leonidas"'
hawk detaching from Thomas Flamank

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 1 + 1 = 3, for large values of 1




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