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[Freeciv-Dev] Re: (PR#7078) New unit: Mobile SAM
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[Freeciv-Dev] Re: (PR#7078) New unit: Mobile SAM

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Subject: [Freeciv-Dev] Re: (PR#7078) New unit: Mobile SAM
From: "raven@xxxxxxxxx" <raven@xxxxxxxxx>
Date: Wed, 10 Dec 2003 17:01:24 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7078 >

Guest wrote:

><URL: http://rt.freeciv.org/Ticket/Display.html?id=7078 >
>
>Defends ground troops against air attacks. 
> 
>[unit_mobile_sam] 
>name = _("Mobile SAM") 
>move_type = "Land" 
>tech_req = "Rocketry" 
>obsolete_by = "None" 
>graphic = "u.mobile_sam" 
>graphic_alt = "u.phalanx" 
>sound_move = "m_mobile_sam" 
>sound_move_alt = "m_generic" 
>sound_fight = "f_mobile_sam" 
>sound_fight_alt = "f_generic" 
>build_cost = 60 
>pop_cost = 0 
>attack = 1 
>defense = 4 
>hitpoints = 20 
>firepower = 2 
>move_rate = 1 
>vision_range = 1 
>transport_cap = 0 
>fuel = 0 
>uk_happy = 1 
>uk_shield = 1 
>uk_food = 0 
>uk_gold = 0 
>flags = "AEGIS" 
>roles = "DefendGood" 
>
>  
>

Cool idea.

Thoughts:

Basically nothing modern has "move_rate = 1", if howitzers are move_rate 
= 2, these probably should be.

How does the price compare to the SAM city improvement?  How does the 
benefit compare?  (Will they be balanced enough that people will bother 
to use both?)  Also, what will happen if you place one of these in a 
city with a SAM city improvement and SDI?

Does the AI know how to differentiate that these are good for defending 
against -air- units?  Defense 4 isn't really that great for normal 
defense, in the time period these will be at play in.

--Zack




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