[Freeciv-Dev] (PR#7062) CM: speeding up cache3 clear
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[Freeciv-Dev] (PR#7062) CM: speeding up cache3 clear |
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"Benoit Hudson" <bh@xxxxxxxxxxxxxxxxxxx> |
Date: |
Sat, 6 Dec 2003 16:05:04 -0800 |
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rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=7062 >
This is a silly patch, but makes a pretty big difference (8s in CM
becomes 7.4s in my server-only game). Seems we spend a lot of time
clearing cache3.
A side-effect of this patch is that some of the cache1 are kept around
longer than necessary, but we don't leak them.
-- Benoît
--- cm.c.orig 2003-12-06 12:24:04.000000000 -0500
+++ cm.c 2003-12-06 18:55:53.000000000 -0500
@@ -1248,8 +1248,8 @@
cache3.pcity = pcity;
stats.cache3.misses++;
- /* Make cache3 invalid */
- for (i = 0; i < MAX_FIELDS_USED + 1; i++) {
+ /* Make as invalid the parts of cache3 we'll use. */
+ for (i = 0; i <= MIN(MAX_FIELDS_USED, pcity->size); i++) {
for (j = 0; j < MAX_COMBINATIONS; j++) {
cache3.results[i].combinations[j].is_valid = FALSE;
if (cache3.results[i].combinations[j].cache1) {
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