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[Freeciv-Dev] (PR#7057) Wish list: King, Quinn, prince, princess ,army ,
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[Freeciv-Dev] (PR#7057) Wish list: King, Quinn, prince, princess ,army ,

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Subject: [Freeciv-Dev] (PR#7057) Wish list: King, Quinn, prince, princess ,army , and flags.
From: "Marcelo Burda" <mburda@xxxxxxxxx>
Date: Sat, 6 Dec 2003 05:16:14 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=7057 >

Begin: King and one princess.

King: (is a army if  implemented or a “warrior” unit, auto upgrade to 
the best warror like unit available ) , if you lost you king and not a 
prince is available you civilization split ! (very bad)

Prince are you backup for you king . 

King, Quinn, Prince and princess reduce corruption in the city.

King in capital reduce corruption in country.
 
Quinn, Princess  are a diplomatic unit. 

if King ave not Quinn, it can directly get a princess for Quinn and 
force a alliance.
But any princess ca get the King and force a alliance too!

A King or prince never are captured, it dead.

A captured princes or Quinn is a flag, we can rescue a captured one. 
Friend civ too! (good diplomacy)
We can liberate a capture Princess or Quinn military or diplomatic way 
(gold, citys, etc)

King or prince in some city of a captured (Concubine)princess can create 
a own princes or a prince( concubine is lost, very Bad diplomatic 
action). 

King in some city of Quinn can create own prince or princess, Quinn not 
lost.(neutral diplomatic action)

Quinn liberate as original country princes wen King dead, Alliance End. 
(if county is split, and you ave Quinn you allied get half you country, 
interesting for allied, be carefully )

Flag: North Pole Flag and South Pole Flag. The first civilization send 
one of this flag to the capital get a bonus in polar zones (reduce loss 
ratio)

Army: as civ3 ones, are clusters of units. Fastest to move and power 
full.

                        Marcelo




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