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[Freeciv-Dev] (PR#6175) Wishlist: "Ferry" command
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To: jdwheeler42@xxxxxxxxx
Subject: [Freeciv-Dev] (PR#6175) Wishlist: "Ferry" command
From: "Guest" <rt-guest@xxxxxxxxxxx>
Date: Thu, 4 Dec 2003 14:56:25 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=6175 >

> [jdwheeler42 - Tue Sep 16 15:26:51 2003]:
> 
> Moving many units between can be tedious.  I suggest having a "Ferry"
> command for unit-carrying ships.  It would borrow heavily from "Patrol",
> except the ship would sentry itself at the starting point until a unit
> was loaded on it, then it would wake up, go to the end point, unload its
> units (waiting if necessary for them to be moved off), then travel back
> to the starting point and sentry itself.
> 
> As described, this is a one-way ferry, which is the way I would use it
> most.  A two-way ferry wouldn't be that much more difficult, except
> deciding which end of the route it needs to wait at.  Perhaps if there
> was a specific "Wait to load onto ship" command distinct from "Sentry"
> this would be easier.  (And, this would solve the annoyance of picking
> up a unit you truly want as a sentry when moving a ship through a city.)

How would you optimize it in terms of knowing how many units to wait
for?  Having a transport leave when one unit borded it might kind of suck.

Seperation of sentry and waiting-for-boat ++.

--Zack




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