[Freeciv-Dev] Re: (PR#6992) Barbarian bug
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Subject: |
[Freeciv-Dev] Re: (PR#6992) Barbarian bug |
From: |
"Per I. Mathisen" <per@xxxxxxxxxxx> |
Date: |
Sun, 30 Nov 2003 09:57:54 -0800 |
Reply-to: |
rt@xxxxxxxxxxx |
<URL: http://rt.freeciv.org/Ticket/Display.html?id=6992 >
On Sun, 30 Nov 2003, Per I. Mathisen wrote:
> The barb code really needs a cleaning up. For now, I have made a braindead
> patch for S1_14 which should recover completely when this bug arises.
> Attached. I suggest it is committed before 1.14.1 is released.
Here is a better patch that fixes the actual problem. The same problem may
exist in the 'create dead' patch.
- Per
Index: server/plrhand.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/plrhand.c,v
retrieving revision 1.246.2.4
diff -u -r1.246.2.4 plrhand.c
--- server/plrhand.c 15 Nov 2003 11:21:50 -0000 1.246.2.4
+++ server/plrhand.c 30 Nov 2003 17:56:22 -0000
@@ -1728,6 +1728,13 @@
int i, j;
struct player *cplayer;
+ if (game.nplayers >= MAX_NUM_PLAYERS) {
+ /* No space to make additional player */
+ freelog(LOG_NORMAL, "Could not throw %s into civil war - too many players",
+ pplayer->name);
+ return;
+ }
+
cplayer = split_player(pplayer);
/* So that clients get the correct game.nplayers: */
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