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[Freeciv-Dev] Re: (PR#6992) Barbarian bug
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[Freeciv-Dev] Re: (PR#6992) Barbarian bug

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To: per@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#6992) Barbarian bug
From: "Raimar Falke" <i-freeciv-lists@xxxxxxxxxxxxx>
Date: Sun, 30 Nov 2003 05:34:37 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=6992 >

On Sun, Nov 30, 2003 at 03:35:36AM -0800, Per I. Mathisen wrote:
> 
> <URL: http://rt.freeciv.org/Ticket/Display.html?id=6992 >
> 
> ---------- Forwarded message ----------
> # using $FREECIV_PATH 
> /home/freeciv/.freeciv/code/installed/web/beta/freeciv-1.14.0-beta2+ourown-post-1.14.0+cmd_reply+teamslite13+teamslite13fixes+newdead+responsetime+3648+slowai/share/freeciv
> 
> #2  0x40076364 in abort () from /lib/libc.so.6
> #3  0x080636b1 in create_barbarian_player (land=0) at barbarian.c:104
> #4  0x0806429e in try_summon_barbarians () at barbarian.c:373
> #5  0x08064505 in summon_barbarians () at barbarian.c:424
> #6  0x08050939 in main_loop () at srv_main.c:1809
> 
> The barb code really needs a cleaning up. For now, I have made a braindead
> patch for S1_14 which should recover completely when this bug arises.
> Attached. I suggest it is committed before 1.14.1 is released.

Any idea what is causing this? Is this problem also in CVS HEAD?

        Raimar

-- 
 email: rf13@xxxxxxxxxxxxxxxxx
 "There are three ways to get something done. Do it yourself, hire someone
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