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[Freeciv-Dev] (PR#6987) triremes and veteran patch
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[Freeciv-Dev] (PR#6987) triremes and veteran patch

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Subject: [Freeciv-Dev] (PR#6987) triremes and veteran patch
From: "Genevieve Gracian" <ggracian@xxxxxxx>
Date: Sat, 29 Nov 2003 08:34:28 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=6987 >

Hello,

Triremes ordered to goto take risk to end turn on high sea. This can
happen with any veteran level (even green). 

On savegame, connect as 'a' and send the trireme in Wolf Mountain to the
tile at 23,38. The view may be focused on black part of the map when
sending the trireme (that didn't happen with the original game, just
sometimes with the savegame).

The client crashes at end turn with the loaded game (it didn't crash
with original game). 

Also, triremes increase their veteran level by simply exist. To see that
just sentry a trireme in a city and wait it reaches (very quickly) the
elite7 level.

cvs version of 22 november with veteran patch 3 applied

--
G. Gracian

Attachment: risky_trireme.sav.gz
Description: Binary data


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