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[Freeciv-Dev] Re: (PR#6966) root_req for other rulesets as well
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[Freeciv-Dev] Re: (PR#6966) root_req for other rulesets as well

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To: morgan.jones@xxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#6966) root_req for other rulesets as well
From: "Per I. Mathisen" <per@xxxxxxxxxxx>
Date: Thu, 27 Nov 2003 23:14:53 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=6966 >

On Thu, 27 Nov 2003, Morgan Jones wrote:
> The new root_req feature of tech.ruleset is great, but I was wondering
> if it could also be introduced to unit.ruleset (and possibly
> buildings.ruleset).
>
> Essentially a unit can only be builtif the player has the root_req
> technology for that particular unit.
>
> This would be an excellent way of having nation-specific units, via
> init_techs in the nation rulesets.
>
> Currently this is possible, but only if each nation or group of nations
> has it's own specific tech that allows their unit.
>
> This is fine for LOTR type modpacks where each 'side' effectively has
> it's own tech tree.

I don't understand why this is necessary. You can use root_tech to split
the tech tree in nation-specific branches, and then units can require
techs in one of those branches. Simple and efficient.

  - Per




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