[Freeciv-Dev] (PR#6903) a "fix" for maps with no poles
[Top] [All Lists]
[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
<URL: http://rt.freeciv.org/Ticket/Display.html?id=6903 >
Some code in map.h assumes that the poles are continents 1 and 2. This
prevents starting positions from being placed on the first two
continents - a problem when those continents are not poles. Under gen5
this often leaves the world without enough valid starting positions.
The attached fix simply removes the continent check. This is fine with
any conceivable ruleset since there is a terrain restriction on starting
positions, and no polar terrain should ever pass it.
Another possible fix would formally define continents 1 and 2 as the
poles, and start the numbering from 3 even when there are no poles.
This is more work and less elegant IMO.
jason
Index: common/map.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/common/map.c,v
retrieving revision 1.151
diff -u -r1.151 map.c
--- common/map.c 2003/11/17 18:22:04 1.151
+++ common/map.c 2003/11/19 02:47:39
@@ -530,12 +530,7 @@
if (map_has_special(x, y, S_HUT))
return TRUE;
- /* don't want them starting on the poles unless the poles are
- connected to more land: */
- if (map_get_continent(x, y) <= 2 && map.generator != 0
- && map.separatepoles) {
- return TRUE;
- }
+ /* Nobody will start on the poles since they aren't valid terrain. */
/* don't start too close to someone else: */
for (i=0;i<nr;i++) {
[Prev in Thread] |
Current Thread |
[Next in Thread] |
- [Freeciv-Dev] (PR#6903) a "fix" for maps with no poles,
Jason Short <=
|
|