Complete.Org: Mailing Lists: Archives: freeciv-dev: November 2003:
[Freeciv-Dev] (PR#6801) Ruleset: Add new unit: the Zeppelin.
Home

[Freeciv-Dev] (PR#6801) Ruleset: Add new unit: the Zeppelin.

[Top] [All Lists]

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index] [Thread Index]
To: rt-guest@xxxxxxxxxxx
Subject: [Freeciv-Dev] (PR#6801) Ruleset: Add new unit: the Zeppelin.
From: "John Wheeler" <jdwheeler42@xxxxxxxxx>
Date: Fri, 14 Nov 2003 07:17:55 -0800
Reply-to: rt@xxxxxxxxxxx

<URL: http://rt.freeciv.org/Ticket/Display.html?id=6801 >


> Interesting concept. With this you would get 'contact' a lot
> faster/easier, that is for sure.
> 
> Could you say what role you see in the game for this unit, what it is
> supposed to be used, and how it affects game balance?

I like the idea of adding Zeppelins.  However, they way I would use them
is as a precursor to a helicoptor (which they would be obseleted by and
could be upgraded to.)  I would however take away their ability to
attack, so they would primarily be a recon unit.  I would also want to
try pushing the tech requirements back further, to Refining or possibly
even Chemistry and see how that affects game balance.

-- 

++JohnWheeler


[Prev in Thread] Current Thread [Next in Thread]