[Freeciv-Dev] (PR#6669) Poles on a N-S wrapping topology
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<URL: http://rt.freeciv.org/Ticket/Display.html?id=6669 >
Hello
> [glip - Lun. Nov. 10 18:47:41 2003]:
>
> After some thinking I now fully agree with Ross' position. The option
> "haspoles" is completely unnecessary.
>
> The behaviour should be:
>
> * separatepoles = 1, N-S wrap off: two separate arctic continents
in this case poles are not needed at all, we never play realy in this place
if separatepoes = 1 and N-S non wrap, we need only a ocean tile at N and at S
of map.
>
> * separatepoles = 1, N-S wrap on : one separate arctic continent
That is ok, a pole and wrap on can play a interesting place in a war, the pole
is
2 tiles to forbide some one to make a city for alow naval unit to traverse it.
or more interesting the pole are composed by some big island, artic tiles
not alow naval
unit to traverse but i can imagine underwater unit traverse ice or special unit
break ice.
a real pole are not all a continent, see the nort one of real Eart.
the a continus pole is too restrictif for naval units
> * separatepoles = 0, any wrap: no specially crafted separate arctic
> continents, but the normal continents will have colder terrain in extreme
> north and south coordinates (as in the other cases).
*separatepoles = 0, non wrap
I thincs is the more nice, first make the land then freeze it at poles.
one day we can freeze the ocean too.
*separatepoles = 0, simple wrap
The torus are not a real planet we can make pole anyware, after make lands we
freez one or 2 cercles.
Marcelo
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