[Freeciv-Dev] (PR#1178) Active Units Dialog
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Attached is an updated patch for the find active units patch.
This patch now applies to cvs again and also searches for sentried units as
well as idle units like the previous patch did.
--
Josh Cogliati
Index: client/gui-gtk-2.0/repodlgs.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/gui-gtk-2.0/repodlgs.c,v
retrieving revision 1.34
diff -u -r1.34 repodlgs.c
--- client/gui-gtk-2.0/repodlgs.c 2003/09/15 19:40:52 1.34
+++ client/gui-gtk-2.0/repodlgs.c 2003/10/12 01:33:46
@@ -33,10 +33,12 @@
#include "cityrep.h"
#include "civclient.h"
#include "clinet.h"
+#include "control.h"
#include "dialogs.h"
#include "gui_main.h"
#include "gui_stuff.h"
#include "helpdlg.h"
+#include "mapview_common.h"
#include "options.h"
#include "repodlgs_common.h"
@@ -83,7 +85,10 @@
static GtkListStore *activeunits_store;
static GtkTreeSelection *activeunits_selection;
-static GtkWidget *upgrade_command;
+//static GtkWidget *upgrade_command;
+enum {
+ ACTIVEUNITS_NEAREST = 1, ACTIVEUNITS_UPGRADE, ACTIVEUNITS_REFRESH
+};
static int activeunits_dialog_shell_is_modal;
@@ -893,7 +898,7 @@
G_TYPE_BOOLEAN
};
GtkWidget *view, *sw;
- GtkWidget *refresh_command;
+ GtkWidget *command;
intl_slist(ARRAY_SIZE(titles), titles, &titles_done);
@@ -966,14 +971,21 @@
}
gtk_container_add(GTK_CONTAINER(sw), view);
- upgrade_command = gtk_button_new_with_mnemonic(_("_Upgrade"));
+ command = gtk_stockbutton_new(GTK_STOCK_FIND, _("Find _Nearest"));
gtk_dialog_add_action_widget(GTK_DIALOG(activeunits_dialog_shell),
- upgrade_command, 1);
- gtk_widget_set_sensitive(upgrade_command, FALSE);
+ command, ACTIVEUNITS_NEAREST);
+ gtk_dialog_set_response_sensitive(GTK_DIALOG(activeunits_dialog_shell),
+ ACTIVEUNITS_NEAREST, FALSE);
+
+ command = gtk_button_new_with_mnemonic(_("_Upgrade"));
+ gtk_dialog_add_action_widget(GTK_DIALOG(activeunits_dialog_shell),
+ command, ACTIVEUNITS_UPGRADE);
+ gtk_dialog_set_response_sensitive(GTK_DIALOG(activeunits_dialog_shell),
+ ACTIVEUNITS_UPGRADE, FALSE);
- refresh_command = gtk_button_new_from_stock(GTK_STOCK_REFRESH);
+ command = gtk_button_new_from_stock(GTK_STOCK_REFRESH);
gtk_dialog_add_action_widget(GTK_DIALOG(activeunits_dialog_shell),
- refresh_command, 2);
+ command, ACTIVEUNITS_REFRESH);
gtk_dialog_add_button(GTK_DIALOG(activeunits_dialog_shell),
GTK_STOCK_CLOSE, GTK_RESPONSE_CLOSE);
@@ -998,27 +1010,75 @@
static void activeunits_selection_callback(GtkTreeSelection *selection,
gpointer data)
{
- gint row, n;
-
+ gint row;
+ gboolean is_unit_type;
+
if ((row = gtk_tree_selection_get_row(selection)) == -1) {
- gtk_widget_set_sensitive(upgrade_command, FALSE);
- return;
+ is_unit_type = FALSE;
+ } else {
+ gint n;
+
+ n = gtk_tree_model_iter_n_children(GTK_TREE_MODEL(activeunits_store),
NULL);
+
+ if (row < n-2 && unit_type_exists(activeunits_type[row])) {
+ is_unit_type = TRUE;
+ } else {
+ is_unit_type = FALSE;
+ }
}
- n = gtk_tree_model_iter_n_children(GTK_TREE_MODEL(activeunits_store), NULL);
+ if (!is_unit_type) {
+ gtk_dialog_set_response_sensitive(GTK_DIALOG(activeunits_dialog_shell),
+ ACTIVEUNITS_NEAREST, FALSE);
- if (row < n-2 &&
- unit_type_exists(activeunits_type[row]) &&
- can_upgrade_unittype(game.player_ptr, activeunits_type[row]) != -1) {
- gtk_widget_set_sensitive(upgrade_command, can_client_issue_orders());
+ gtk_dialog_set_response_sensitive(GTK_DIALOG(activeunits_dialog_shell),
+ ACTIVEUNITS_UPGRADE, FALSE);
} else {
- gtk_widget_set_sensitive(upgrade_command, FALSE);
+ gtk_dialog_set_response_sensitive(GTK_DIALOG(activeunits_dialog_shell),
+ ACTIVEUNITS_NEAREST,
+ can_client_issue_orders());
+
+ if (can_upgrade_unittype(game.player_ptr, activeunits_type[row]) != -1) {
+ gtk_dialog_set_response_sensitive(GTK_DIALOG(activeunits_dialog_shell),
+ ACTIVEUNITS_UPGRADE,
+ can_client_issue_orders());
+ } else {
+ gtk_dialog_set_response_sensitive(GTK_DIALOG(activeunits_dialog_shell),
+ ACTIVEUNITS_UPGRADE, FALSE);
+ }
}
}
/****************************************************************
...
*****************************************************************/
+static struct unit *find_nearest_unit(Unit_Type_id type, int x, int y)
+{
+ struct unit *best_candidate;
+ int best_dist = 99999;
+
+ best_candidate = NULL;
+ unit_list_iterate(game.player_ptr->units, punit) {
+ if (punit->type == type) {
+ if (punit->focus_status==FOCUS_AVAIL && (punit->activity==ACTIVITY_IDLE
+ || punit->activity==ACTIVITY_SENTRY)
+ && punit->moves_left > 0 && !punit->ai.control) {
+ int d;
+ d=sq_map_distance(punit->x, punit->y, x, y);
+ if(d<best_dist) {
+ best_candidate = punit;
+ best_dist = d;
+ }
+ }
+ }
+ }
+ unit_list_iterate_end;
+ return best_candidate;
+}
+
+/****************************************************************
+...
+*****************************************************************/
static void activeunits_command_callback(GtkWidget *w, gint response_id)
{
int ut1, ut2;
@@ -1026,36 +1086,55 @@
GtkWidget *shell;
switch (response_id) {
- case 1: break;
- case 2: activeunits_report_dialog_update(); return;
- default: gtk_widget_destroy(activeunits_dialog_shell); return;
+ case ACTIVEUNITS_NEAREST:
+ case ACTIVEUNITS_UPGRADE:
+ break;
+ case ACTIVEUNITS_REFRESH:
+ activeunits_report_dialog_update();
+ return;
+ default:
+ gtk_widget_destroy(activeunits_dialog_shell);
+ return;
}
- /* upgrade command. */
+ /* nearest & upgrade commands. */
row = gtk_tree_selection_get_row(activeunits_selection);
ut1 = activeunits_type[row];
- if (!unit_type_exists(ut1))
+ if (!unit_type_exists(ut1)) {
return;
+ }
- ut2 = can_upgrade_unittype(game.player_ptr, activeunits_type[row]);
+ if (response_id == ACTIVEUNITS_NEAREST) {
+ int cx, cy;
+ struct unit *punit;
+
+ get_center_tile_mapcanvas(&cx, &cy);
+ if ((punit = find_nearest_unit(ut1, cx, cy))) {
+ if (can_unit_do_activity(punit, ACTIVITY_IDLE)) {
+ set_unit_focus_and_select(punit);
+ }
+ }
+ } else {
+ ut2 = can_upgrade_unittype(game.player_ptr, activeunits_type[row]);
- shell = gtk_message_dialog_new(
- GTK_WINDOW(activeunits_dialog_shell),
- GTK_DIALOG_MODAL|GTK_DIALOG_DESTROY_WITH_PARENT,
- GTK_MESSAGE_QUESTION, GTK_BUTTONS_YES_NO,
- _("Upgrade as many %s to %s as possible for %d gold each?\n"
- "Treasury contains %d gold."),
- unit_types[ut1].name, unit_types[ut2].name,
- unit_upgrade_price(game.player_ptr, ut1, ut2),
- game.player_ptr->economic.gold);
- gtk_window_set_title(GTK_WINDOW(shell), _("Upgrade Obsolete Units"));
+ shell = gtk_message_dialog_new(
+ GTK_WINDOW(activeunits_dialog_shell),
+ GTK_DIALOG_MODAL|GTK_DIALOG_DESTROY_WITH_PARENT,
+ GTK_MESSAGE_QUESTION, GTK_BUTTONS_YES_NO,
+ _("Upgrade as many %s to %s as possible for %d gold each?\n"
+ "Treasury contains %d gold."),
+ unit_types[ut1].name, unit_types[ut2].name,
+ unit_upgrade_price(game.player_ptr, ut1, ut2),
+ game.player_ptr->economic.gold);
+ gtk_window_set_title(GTK_WINDOW(shell), _("Upgrade Obsolete Units"));
- if (gtk_dialog_run(GTK_DIALOG(shell)) == GTK_RESPONSE_YES) {
- send_packet_unittype_info(&aconnection, ut1, PACKET_UNITTYPE_UPGRADE);
- }
+ if (gtk_dialog_run(GTK_DIALOG(shell)) == GTK_RESPONSE_YES) {
+ send_packet_unittype_info(&aconnection, ut1, PACKET_UNITTYPE_UPGRADE);
+ }
- gtk_widget_destroy(shell);
+ gtk_widget_destroy(shell);
+ }
}
/****************************************************************
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