[Freeciv-Dev] (PR#6455) Growth fix for auto_arrange_workers
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Subject: |
[Freeciv-Dev] (PR#6455) Growth fix for auto_arrange_workers |
From: |
"Per I. Mathisen" <per@xxxxxxxxxxx> |
Date: |
Thu, 9 Oct 2003 06:53:51 -0700 |
Reply-to: |
rt@xxxxxxxxxxxxxx |
Someone complained that the new auto_arrange_workers did not give cities
enough food to grow. Here is a patch that should fix this. Please try it
out.
- Per
Index: server/cityturn.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/cityturn.c,v
retrieving revision 1.227
diff -u -r1.227 cityturn.c
--- server/cityturn.c 8 Oct 2003 16:56:07 -0000 1.227
+++ server/cityturn.c 9 Oct 2003 13:52:05 -0000
@@ -180,7 +180,13 @@
/* WAGs. These are set for both AI and humans.
* FIXME: Adjust & remove kludges */
- cmp.factor[FOOD] = ai->food_priority - 9;
+ if (pcity->size > 1) {
+ cmp.factor[FOOD] = ai->food_priority - 9;
+ } else {
+ /* Growing to size 2 is priority #1, since then we have the
+ * option of making settlers. */
+ cmp.factor[FOOD] = 20;
+ }
cmp.factor[SHIELD] = ai->shield_priority - 7;
cmp.factor[TRADE] = 10;
cmp.factor[GOLD] = ai->gold_priority - 11;
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