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[Freeciv-Dev] (PR#6444) ai memory leak
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Subject: [Freeciv-Dev] (PR#6444) ai memory leak
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 8 Oct 2003 18:14:18 -0700
Reply-to: rt@xxxxxxxxxxxxxx

Not really an issue unless you play multiple games, but it should be fixed:

==28546== 376 bytes in 60 blocks are definitely lost in loss record 12 of 17
==28546==    at 0x40160749: malloc (vg_clientfuncs.c:103)
==28546==    by 0x804AC33: fc_real_malloc (mem.c:58)
==28546==    by 0x804AD46: fc_real_calloc (mem.c:106)
==28546==    by 0x80D2326: ai_data_init (aidata.c:345)
==28546==    by 0x8085490: server_player_init (plrhand.c:1390)
==28546==    by 0x805130E: create_ai_player (stdinhand.c:1897)
==28546==    by 0x8055CC7: handle_stdin_input (stdinhand.c:3972)
==28546==    by 0x80515A4: read_init_script (stdinhand.c:1984)
==28546==    by 0x804FE26: srv_main (srv_main.c:1582)
==28546==    by 0x804A27B: main (civserver.c:154)
==28546==    by 0x403A04EC: __libc_start_main (in /lib/libc-2.3.2.so)
==28546==    by 0x8049C60: (within /tmp/jshort/freeciv/server/civserver)

jason




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