[Freeciv-Dev] Re: client-side air goto (PR#4684)
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On Tue, 7 Oct 2003, Jason Short wrote:
> Now that pauses work for client-side goto, things work better. However,
> there are still substantial problems:
>
> 1. What should be done about helicoptors? Currently they're treated
> just like fighters, unless the player has United Nations in which case
> no positions are marked dangerous.
When I was thinking about it for AI uses I arrived to the idea of faking
fuel for helis. Their fuel would be equal to half of their HPs or
something like this.
> 2. How can we handle fuel? Currently bombers are treated just like
> fighters, and I see no way to change this without core PF changes.
I think there isn't. I am also very doubtful about the benefits of using
PF for air goto. We need to make some test runs when we have the fuel in.
G.
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