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[Freeciv-Dev] (PR#6380) remove is_real and is_valid sanity variables
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[Freeciv-Dev] (PR#6380) remove is_real and is_valid sanity variables

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To: undisclosed-recipients: ;
Subject: [Freeciv-Dev] (PR#6380) remove is_real and is_valid sanity variables
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Thu, 2 Oct 2003 16:47:03 -0700
Reply-to: rt@xxxxxxxxxxxxxx

Most places in the code use this form:

   if (!normalize_map_pos(&x, &y)) {
     assert(0);
   }

but a few use:

   bool is_real;

   is_real = normalize_map_pos(&x, &y);
   assert(is_real);

I have a strong preference for the former (better program flow, fewer 
spurious variables, more readible overall).  Plus it's good to have 
consistency.

This patch changes appearances of the latter form into the former.

jason

Index: ai/aicity.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/ai/aicity.c,v
retrieving revision 1.145
diff -u -r1.145 aicity.c
--- ai/aicity.c 2003/09/22 14:18:46     1.145
+++ ai/aicity.c 2003/10/02 23:44:38
@@ -663,7 +663,6 @@
   map_city_radius_iterate(pcity->x, pcity->y, x, y) {
     struct city *acity = map_get_tile(x,y)->worked;
     int city_map_x, city_map_y;
-    bool is_valid;
 
     if (acity && acity != pcity && acity->owner == pcity->owner)  {
       if (same_pos(acity->x, acity->y, x, y)) {
@@ -672,8 +671,9 @@
       }
       freelog(LOG_DEBUG, "%s taking over %s's square in (%d, %d)",
               pcity->name, acity->name, x, y);
-      is_valid = map_to_city_map(&city_map_x, &city_map_y, acity, x, y);
-      assert(is_valid);
+      if (!map_to_city_map(&city_map_x, &city_map_y, acity, x, y)) {
+       assert(0);
+      }
       server_remove_worker_city(acity, city_map_x, city_map_y);
       acity->ppl_elvis++;
       if (!city_list_find_id(&minilist, acity->id)) {
Index: client/goto.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/client/goto.c,v
retrieving revision 1.60
diff -u -r1.60 goto.c
--- client/goto.c       2003/09/21 09:06:43     1.60
+++ client/goto.c       2003/10/02 23:44:38
@@ -544,7 +544,6 @@
 static unsigned char *get_drawn_char(int x, int y, enum direction8 dir)
 {
   int x1, y1;
-  bool is_real;
 
   assert(is_valid_dir(dir));
 
@@ -552,10 +551,10 @@
   assert(is_real_map_pos(x, y));
   normalize_map_pos(&x, &y);
 
-  is_real = MAPSTEP(x1, y1, x, y, dir);
-
-  /* It makes no sense to draw a goto line to a non-existent tile. */
-  assert(is_real);
+  if (!MAPSTEP(x1, y1, x, y, dir)) {
+    /* It makes no sense to draw a goto line to a non-existent tile. */
+    assert(0);
+  }
 
   if (dir >= 4) {
     x = x1;
Index: common/city.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/common/city.c,v
retrieving revision 1.198
diff -u -r1.198 city.c
--- common/city.c       2003/09/28 17:44:16     1.198
+++ common/city.c       2003/10/02 23:44:38
@@ -554,7 +554,6 @@
 int base_city_get_shields_tile(int x, int y, struct city *pcity,
                               bool is_celebrating)
 {
-  bool is_real;
   int map_x, map_y, s = 0;
   enum tile_special_type spec_t;
   enum tile_terrain_type tile_t;
@@ -562,8 +561,9 @@
   int before_penalty = (is_celebrating ? g->celeb_shields_before_penalty
                        : g->shields_before_penalty);
   
-  is_real = city_map_to_map(&map_x, &map_y, pcity, x, y);
-  assert(is_real);
+  if (!city_map_to_map(&map_x, &map_y, pcity, x, y)) {
+    assert(0);
+  }
 
   spec_t = map_get_special(map_x, map_y);
   tile_t = map_get_terrain(map_x, map_y);
@@ -652,11 +652,11 @@
   enum tile_special_type spec_t;
   enum tile_terrain_type tile_t;
   struct government *g = get_gov_pcity(pcity);
-  bool is_real;
   int map_x, map_y, t;
 
-  is_real = city_map_to_map(&map_x, &map_y, pcity, x, y);
-  assert(is_real);
+  if (!city_map_to_map(&map_x, &map_y, pcity, x, y)) {
+    assert(0);
+  }
 
   spec_t = map_get_special(map_x, map_y);
   tile_t = map_get_terrain(map_x, map_y);
@@ -755,7 +755,6 @@
 int base_city_get_food_tile(int x, int y, struct city *pcity,
                            bool is_celebrating)
 {
-  bool is_real;
   int map_x, map_y, f;
   enum tile_special_type spec_t;
   enum tile_terrain_type tile_t;
@@ -765,8 +764,9 @@
                        : g->food_before_penalty);
   bool city_auto_water;
 
-  is_real = city_map_to_map(&map_x, &map_y, pcity, x, y);
-  assert(is_real);
+  if (!city_map_to_map(&map_x, &map_y, pcity, x, y)) {
+    assert(0);
+  }
 
   spec_t = map_get_special(map_x, map_y);
   tile_t = map_get_terrain(map_x, map_y);
Index: server/citytools.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/citytools.c,v
retrieving revision 1.235
diff -u -r1.235 citytools.c
--- server/citytools.c  2003/09/27 11:27:01     1.235
+++ server/citytools.c  2003/10/02 23:44:38
@@ -1957,20 +1957,18 @@
   /* Update adjacent cities. */
   {
     int map_x, map_y;
-    bool is_real;
 
-    is_real = city_map_to_map(&map_x, &map_y, pcity, city_x, city_y);
-    assert(is_real);
+    if (!city_map_to_map(&map_x, &map_y, pcity, city_x, city_y)) {
+      assert(0);
+    }
 
     map_city_radius_iterate(map_x, map_y, x1, y1) {
       struct city *pcity2 = map_get_city(x1, y1);
       if (pcity2 && pcity2 != pcity) {
        int city_x2, city_y2;
-       bool is_valid;
-
-       is_valid = map_to_city_map(&city_x2, &city_y2, pcity2, map_x,
-                                        map_y);
-       assert(is_valid);
+       if (!map_to_city_map(&city_x2, &city_y2, pcity2, map_x, map_y)) {
+         assert(0);
+       }
        update_city_tile_status(pcity2, city_x2, city_y2);
       }
     } map_city_radius_iterate_end;
@@ -2011,10 +2009,10 @@
 bool update_city_tile_status_map(struct city *pcity, int map_x, int map_y)
 {
   int city_x, city_y;
-  bool is_valid;
 
-  is_valid = map_to_city_map(&city_x, &city_y, pcity, map_x, map_y);
-  assert(is_valid);
+  if (!map_to_city_map(&city_x, &city_y, pcity, map_x, map_y)) {
+    assert(0);
+  }
   return update_city_tile_status(pcity, city_x, city_y);
 }
 
Index: server/gotohand.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/gotohand.c,v
retrieving revision 1.174
diff -u -r1.174 gotohand.c
--- server/gotohand.c   2003/09/17 14:59:40     1.174
+++ server/gotohand.c   2003/10/02 23:44:38
@@ -1321,7 +1321,7 @@
   /* This has the side effect of marking the warmap with the possible paths */
   if (find_the_shortest_path(punit, waypoint_x, waypoint_y, restriction)) {
     do { /* move the unit along the path chosen by find_the_shortest_path() 
while we can */
-      bool last_tile, is_real, success;
+      bool last_tile, success;
       struct unit *penemy = NULL;
       int dir;
 
@@ -1338,8 +1338,9 @@
       }
 
       freelog(LOG_DEBUG, "Going %s", dir_get_name(dir));
-      is_real = MAPSTEP(x, y, punit->x, punit->y, dir);
-      assert(is_real);
+      if (!MAPSTEP(x, y, punit->x, punit->y, dir)) {
+       assert(0);
+      }
 
       penemy = is_enemy_unit_tile(map_get_tile(x, y), unit_owner(punit));
       assert(punit->moves_left > 0);
Index: server/mapgen.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/mapgen.c,v
retrieving revision 1.117
diff -u -r1.117 mapgen.c
--- server/mapgen.c     2003/09/19 13:17:12     1.117
+++ server/mapgen.c     2003/10/02 23:44:38
@@ -1383,13 +1383,12 @@
                                               const struct gen234_state
                                               *const pstate)
 {
-  bool is_real;
-
   *x = pstate->w;
   *y = pstate->n;
 
-  is_real = normalize_map_pos(x, y);
-  assert(is_real);
+  if (!normalize_map_pos(x, y)) {
+    assert(0);
+  }
 
   assert((pstate->e - pstate->w) > 0);
   assert((pstate->e - pstate->w) < map.xsize);
@@ -1399,8 +1398,9 @@
   *x += myrand(pstate->e - pstate->w);
   *y += myrand(pstate->s - pstate->n);
 
-  is_real = normalize_map_pos(x, y);
-  assert(is_real);
+  if (!normalize_map_pos(x, y)) {
+    assert(0);
+  }
 }
 
 /**************************************************************************
@@ -1549,10 +1549,10 @@
       if (hmap(x, y) != 0) {
        int map_x = x + xo - pstate->w;
        int map_y = y + yo - pstate->n;
-       bool is_real;
 
-       is_real = normalize_map_pos(&map_x, &map_y);
-       assert(is_real);
+       if (!normalize_map_pos(&map_x, &map_y)) {
+         assert(0);
+       }
 
        checkmass--; 
        if(checkmass<=0) {
Index: server/sanitycheck.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/sanitycheck.c,v
retrieving revision 1.35
diff -u -r1.35 sanitycheck.c
--- server/sanitycheck.c        2003/09/23 18:53:08     1.35
+++ server/sanitycheck.c        2003/10/02 23:44:38
@@ -218,10 +218,10 @@
     if (ptile->worked) {
       struct city *pcity = ptile->worked;
       int city_x, city_y;
-      bool is_valid;
 
-      is_valid = map_to_city_map(&city_x, &city_y, pcity, x, y);
-      assert(is_valid);
+      if (!map_to_city_map(&city_x, &city_y, pcity, x, y)) {
+       assert(0);
+      }
 
       if (pcity->city_map[city_x][city_y] != C_TILE_WORKER) {
        freelog(LOG_ERROR, "%d,%d is listed as being worked by %s "
Index: server/savegame.c
===================================================================
RCS file: /home/freeciv/CVS/freeciv/server/savegame.c,v
retrieving revision 1.138
diff -u -r1.138 savegame.c
--- server/savegame.c   2003/10/01 10:39:40     1.138
+++ server/savegame.c   2003/10/02 23:44:38
@@ -935,10 +935,10 @@
                          C_TILE_EMPTY : C_TILE_UNAVAILABLE);
        } else if (*p=='1') {
          int map_x, map_y;
-         bool is_real;
 
-         is_real = city_map_to_map(&map_x, &map_y, pcity, x, y);
-         assert(is_real);
+         if (!city_map_to_map(&map_x, &map_y, pcity, x, y)) {
+           assert(0);
+         }
 
          if (map_get_tile(map_x, map_y)->worked) {
            /* oops, inconsistent savegame; minimal fix: */
@@ -1808,14 +1808,14 @@
     case C_TILE_WORKER:
       if (!res) {
        int map_x, map_y;
-       bool is_real;
 
        pcity->ppl_elvis++;
        set_worker_city(pcity, x, y, C_TILE_UNAVAILABLE);
        freelog(LOG_DEBUG, "Worked tile was unavailable!");
 
-       is_real = city_map_to_map(&map_x, &map_y, pcity, x, y);
-       assert(is_real);
+       if (!city_map_to_map(&map_x, &map_y, pcity, x, y)) {
+         assert(0);
+       }
 
        map_city_radius_iterate(map_x, map_y, x2, y2) {
          struct city *pcity2 = map_get_city(x2, y2);

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