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[Freeciv-Dev] Re: pauses during client-side goto (PR#4683)
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[Freeciv-Dev] Re: pauses during client-side goto (PR#4683)

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx, chrisk@xxxxxxxxx
Subject: [Freeciv-Dev] Re: pauses during client-side goto (PR#4683)
From: "Gregory Berkolaiko" <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Tue, 30 Sep 2003 02:37:57 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Mon, 29 Sep 2003, Jason Short wrote:

> A new flag punit->done_moving is introduced.  It's set by the server 
> (for the most part) and sent to the client.  When done_moving is set the 
> unit won't be focused on, and if that unit is focused the focus will be 
> advanced.
> 
> Thus if we have a unit on goto with some MP left, we can tell whether it 
> is done moving for this turn (because of a goto pause) or not.

Can we wake it up though?  I mean if you want to cancel goto and do some 
moving with the rest of the points.

And how about the units on which you hit space?  They still have MPs, but 
they are effectively done_moving.

G.




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