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[Freeciv-Dev] (PR#6268) RFC: Clustering in Civil War
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[Freeciv-Dev] (PR#6268) RFC: Clustering in Civil War

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Subject: [Freeciv-Dev] (PR#6268) RFC: Clustering in Civil War
From: "Cameron Morland" <cameron@xxxxxxxxxx>
Date: Sun, 28 Sep 2003 13:51:03 -0700
Reply-to: rt@xxxxxxxxxxxxxx

[jdwheeler42 - Thu Sep 25 01:03:11 2003]:

> Here's an algorithm that makes more sense to me:
> 0. Put the governement into anarchy. (I'm not sure about this.)
> 1. Find the happiest city in the nation.  Make it the new capital
> (building the Palace if savepalace==1).
> 2. Find the unhappiest city in the nation.  Make it the capital of the
> rebels.
> 3. For each city, decide whether the city would be happier with original
> country or the rebels.
> 
> Since under anarchy, corruption (and thus usually happiness) depends on
> distance to the capital, this should give greater continuity of the
> pieces.  Also, if the original country has a palace and the rebels
> don't, this should make the rebels smaller, too.

It's an interesting idea. I'm not sure it'll work, but it's worth a
shot. We need a good metric for determining the happiest/unhappiest
city; does one exist? If not, please suggest something. Nothing I've
thought of is sufficiently pleasing to me.


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