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[Freeciv-Dev] (PR#6268) RFC: Clustering in Civil War
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[Freeciv-Dev] (PR#6268) RFC: Clustering in Civil War

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To: cameron@xxxxxxxxxx
Subject: [Freeciv-Dev] (PR#6268) RFC: Clustering in Civil War
From: "Guest" <rt-guest@xxxxxxxxxxxxxx>
Date: Thu, 25 Sep 2003 07:51:12 -0700
Reply-to: rt@xxxxxxxxxxxxxx

[jdwheeler42 - Thu Sep 25 01:03:11 2003]:
> Here's an algorithm that makes more sense to me:
> 0. Put the governement into anarchy. (I'm not sure about this.)
> 1. Find the happiest city in the nation.  Make it the new capital
> (building the Palace if savepalace==1).
> 2. Find the unhappiest city in the nation.  Make it the capital of the
> rebels.
> 3. For each city, decide whether the city would be happier with 
original
> country or the rebels.
> 
> Since under anarchy, corruption (and thus usually happiness) depends 
on
> distance to the capital, this should give greater continuity of the
> pieces.  Also, if the original country has a palace and the rebels
> don't, this should make the rebels smaller, too.
I like it. 


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