[Freeciv-Dev] (PR#6183) barbarians on the poles
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[per - Sat Sep 20 10:17:25 2003]:
> I'm in favour of both huts and barbarians not appearing on arctic and
> tundra tiles. This should be set and changeable in terrain.ruleset.
I definitely agree all this should be ruleset based (e.g., NO_HUTS or
NO_BARBARIANS flags for individual terrain types -- or *maybe* server
variables should be used, if consensus cannot be reached on appropriate
default behavior.) If some one is making up a wildly different terrain
set, there may be other inhospitable terrain, such as lava.
When barbarians have a limited lifespan, there's not much point in
appear on the poles or deep in an arctic region, because they'll
generally die before reaching a city. (Also, the mapgenerator should
determine what is polar.)
However, I was amused when playing a large map of Earth on Civ2 and
barbarians kept popping up in Siberia and the Yukon. Eventually it got
to the point I built cities there just to suppress the barbarians.
(Which reminds me, can barbarians be created within one's border? I
would prefer that they not be.)
Also, not having huts on the poles makes logical sense too, but when I
play with huts, they do provide a nice little bonus for being the first
to explore the arctic. Of course, finding an advanced tribe in the
middle of a glacier can be annoying (or anywhere you can't access a
square with at least 2 food). IIRC, what Civ2 did was that advanced
tribes could only be found on squares that will produce at least 2 food
as a city, otherwise settlers were found.
To summarize, my defaults would be
Huts Barb
Pole Yes* No
Arctic Yes* No
Tundra Yes Yes
* meaning settlers instead of advanced tribes
--
++JohnWheeler
[Freeciv-Dev] (PR#6183) barbarians on the poles,
John Wheeler <=
[Freeciv-Dev] (PR#6183) barbarians on the poles, Guest, 2003/09/22
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