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[Freeciv-Dev] (PR#6189) 1.14: stacked with ai at start
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[Freeciv-Dev] (PR#6189) 1.14: stacked with ai at start

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To: ggracian@xxxxxxx
Subject: [Freeciv-Dev] (PR#6189) 1.14: stacked with ai at start
From: "Gregory Berkolaiko" <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Fri, 19 Sep 2003 09:52:00 -0700
Reply-to: rt@xxxxxxxxxxxxxx

[jdorje - Fri Sep 19 14:14:30 2003]:

> [eneg - Thu Sep 18 15:46:51 2003]:
> 
> > One of my units began a game stacked with an ai's one.
> 
> The attached patch should fix this for 1.14.  A similar fix is probably
> needed for HEAD.
> 
> jason

Jason fix is probably good enough for 1.14.1 (with dx -> x substitution
of course).

But we ought to have a more thorough fix for the CVS.  Possibilities are:
1. Fix mapgen so it takes into account dispersion when places starters.
Min distance between starters should be 2*dispersion+1, see
http://www.freeciv.org/lxr/source/server/mapgen.c#L1121


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