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[Freeciv-Dev] Re: (PR#4757) server_crash: pending_seen is off
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[Freeciv-Dev] Re: (PR#4757) server_crash: pending_seen is off

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To: rt-guest@xxxxxxxxxxxxxx, jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#4757) server_crash: pending_seen is off
From: "John Wheeler" <jdwheeler42@xxxxxxxxx>
Date: Thu, 18 Sep 2003 19:44:30 -0700
Reply-to: rt@xxxxxxxxxxxxxx

This patch so far is working fine for me.

It has been a little while since I synced with CVS; is
there any easy way to tell when the last time I ran
CVS update?

--- Jason Short <jdorje@xxxxxxxxxxxxxxxxxxxxx> wrote:
> (Reposted to RT.)
> 
>  This bug was 
> fixed a month ago (8/19).
> 
> The two savegames attached to RT don't reproduce the
> bug - the bug is 
> embedded in the savegame since the "dead" player has
> units and cities. 
> We can't tell for certain where these units/cities
> came from, but the 
> GAMELOSS scenario is the only possible one I can
> imagine.
> 
> Has anyone gotten a _new_ instance of this bug in
> the last month?  If 
> so, we're back to square one: we need a savegame. 
> We'll probably need 
> multiple savegames since the most recent one may not
> reproduce the bug 
> itself.
> 
> The attached patch correctly loads the buggy
> savegames, and includes a 
> sanity check to detect such errors in future.  I
> suspect this is all 
> that's needed to address this bug, but only time
> (and the sanity checks) 
> will tell.
> 
> jason


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