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[Freeciv-Dev] Re: Team research (PR#4213)
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[Freeciv-Dev] Re: Team research (PR#4213)

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To: per@xxxxxxxxxxx, ue80@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: Team research (PR#4213)
From: "Genevieve Gracian" <ggracian@xxxxxxx>
Date: Wed, 17 Sep 2003 10:18:26 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Tue, 16 Sep 2003 11:56:16 -0700
"Per I. Mathisen" <per@xxxxxxxxxxx> wrote:

The bulbs/turn are related to what you obtained last turn, it's less
useful imho than having a "real time" update of this value like
turns/tech which is updated when you change the trade rates. Of course,
those values are related to the current state of your civ and don't care
about a city growth or unexpected unavalaible tile.

Also, the fact that sharing research is a clause in a treaty is fine,
but I think it should have an implementation similar to shared vision,
not to diplomatic state. Perhaps even, a generic entry for "sharing" in
treaties can be done, so that it can be considered in the future to
share money output and maybe other items.

--
G. Gracian



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