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[Freeciv-Dev] (PR#5440) wishlist: moveable tech penalty(ies)
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[Freeciv-Dev] (PR#5440) wishlist: moveable tech penalty(ies)

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To: jdwheeler42@xxxxxxxxx
Subject: [Freeciv-Dev] (PR#5440) wishlist: moveable tech penalty(ies)
From: "Jason Short" <jdorje@xxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 27 Aug 2003 13:20:33 -0700
Reply-to: rt@xxxxxxxxxxxxxx

[jdwheeler42 - Wed Aug 27 07:36:15 2003]:

> Having all tech cost twice as much to research in 1 A.D. seems very
> arbitrary to me -- sometimes that seems too soon, sometimes too late. 
> While the year could be made into a server variable, I would rather see
> it be a tech flag (say "Lightbulb_Required_Inc"), like
> Population_Pollution_Inc and Trade_Revenue_Reduce, applying it mainly to
> tech(s) that allow increases in lightbulb production.   Of course, if it
> can be similarly stacked, a smaller factor than 2 would be advisable;
> one possibility would be to multiply lightbulbs required by 1 + (N/2),
> where N is the number of techs known with the flag.
> 
> I would suggest applying the flag to (in order of priority) The
> Republic, University, Writing, Philosophy, Computers, Alphabet, and
> Invention.  One particular benefit this would have is making viable
> strategies other than a mad dash for The Republic.

But these flags apply globally rather than just to the player who owns
the tech, right?  So there's no reason you wouldn't still want to get
Republic first.

jason



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