[Freeciv-Dev] Re: (PR#5465) client can see all enemy units in stacks
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On Wed, Aug 27, 2003 at 11:13:59AM -0700, Jason Short wrote:
>
> One suggestion was that transported units should be hidden from the
> client. Implementing this properly would be similar to the
> pcity->client.occupied flag that the client uses (it would probably be a
> punit->client.transport_used flag, or some such). However small drawing
> changes would probably also be desirable: assuming that you want to see
> that the unit is occupied even if you don't know _what_ is occupying it,
> the "multiple units on this tile" sprite will have to be drawn in a few
> more places.
>
> Is this a desirable feature?
Think it would be a clean solution.
And i like it.
Thomas
--
Thomas Strub *** eMail ue80@xxxxxxxxxxxxxxxxxxxxx
jb: people are stupid, they don't want to learn.
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