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[Freeciv-Dev] Re: (PR#5465) client can see all enemy units in stacks
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[Freeciv-Dev] Re: (PR#5465) client can see all enemy units in stacks

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To: jdorje@xxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#5465) client can see all enemy units in stacks
From: "ue80@xxxxxxxxxxxxxxxxxxxxx" <ue80@xxxxxxxxxxxxxxxxxxxxx>
Date: Wed, 27 Aug 2003 11:21:16 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Wed, Aug 27, 2003 at 11:13:59AM -0700, Jason Short wrote:
> 
> One suggestion was that transported units should be hidden from the
> client.  Implementing this properly would be similar to the
> pcity->client.occupied flag that the client uses (it would probably be a
> punit->client.transport_used flag, or some such).  However small drawing
> changes would probably also be desirable: assuming that you want to see
> that the unit is occupied even if you don't know _what_ is occupying it,
> the "multiple units on this tile" sprite will have to be drawn in a few
> more places.
> 
> Is this a desirable feature?

Think it would be a clean solution.
And i like it. 

Thomas
-- 
Thomas Strub  ***  eMail ue80@xxxxxxxxxxxxxxxxxxxxx
jb: people are stupid, they don't want to learn.



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