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[Freeciv-Dev] Re: (PR#5440) wishlist: moveable tech penalty(ies)
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[Freeciv-Dev] Re: (PR#5440) wishlist: moveable tech penalty(ies)

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To: jdwheeler42@xxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#5440) wishlist: moveable tech penalty(ies)
From: "Michael Mielke" <michael@xxxxxxxxx>
Date: Wed, 27 Aug 2003 07:12:52 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Wed, 27 Aug 2003, John Wheeler wrote:

> 
> Having all tech cost twice as much to research in 1 A.D. seems very
> arbitrary to me -- sometimes that seems too soon, sometimes too late. 
> While the year could be made into a server variable, I would rather see
> it be a tech flag (say "Lightbulb_Required_Inc"), like
> Population_Pollution_Inc and Trade_Revenue_Reduce, applying it mainly to
> tech(s) that allow increases in lightbulb production.   Of course, if it
> can be similarly stacked, a smaller factor than 2 would be advisable;
> one possibility would be to multiply lightbulbs required by 1 + (N/2),
> where N is the number of techs known with the flag.
> 
> I would suggest applying the flag to (in order of priority) The
> Republic, University, Writing, Philosophy, Computers, Alphabet, and
> Invention.  One particular benefit this would have is making viable
> strategies other than a mad dash for The Republic.

Doing this might only apply being more forced into rushing towards a 
higher level of government as early as possible in the game.

-- 
Michael Mielke <michael@xxxxxxxxx>
http://www.mielke.cc/~michael/




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