[Freeciv-Dev] Re: (PR#5440) wishlist: moveable tech penalty(ies)
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On Wed, 27 Aug 2003, John Wheeler wrote:
>
> Having all tech cost twice as much to research in 1 A.D. seems very
> arbitrary to me -- sometimes that seems too soon, sometimes too late.
> While the year could be made into a server variable, I would rather see
> it be a tech flag (say "Lightbulb_Required_Inc"), like
> Population_Pollution_Inc and Trade_Revenue_Reduce, applying it mainly to
> tech(s) that allow increases in lightbulb production. Of course, if it
> can be similarly stacked, a smaller factor than 2 would be advisable;
> one possibility would be to multiply lightbulbs required by 1 + (N/2),
> where N is the number of techs known with the flag.
>
> I would suggest applying the flag to (in order of priority) The
> Republic, University, Writing, Philosophy, Computers, Alphabet, and
> Invention. One particular benefit this would have is making viable
> strategies other than a mad dash for The Republic.
Doing this might only apply being more forced into rushing towards a
higher level of government as early as possible in the game.
--
Michael Mielke <michael@xxxxxxxxx>
http://www.mielke.cc/~michael/
- [Freeciv-Dev] Re: (PR#5440) wishlist: moveable tech penalty(ies),
Michael Mielke <=
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