[Freeciv-Dev] Re: (PR#5437) wishlist: new unit, the worker
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I think you're of the right mind to proceed with the creation of this new
unit.
On Tue, 26 Aug 2003, Per I. Mathisen wrote:
>
> This has been debated before, so this is mostly to get the question up for
> new debate and hopefully eventually a decision:
>
> We should add a worker unit to the default ruleset. This unit has less
> build cost, no population cost and no food upkeep, but can improve
> terrain. The engineer is changed likewise, and obsoletes the worker
> instead of the Settler. When Automobile is researched, Settler movement is
> increased to 2.
>
> The introduction of the worker should make largepox strategies easier,
> since cities can be grown faster and better (irrigation & road) without
> sacrificing increasingly expensive city size (increasing granary size)
> and throttling city growth (settler food upkeep).
>
> The AI already supports this feature.
>
> - Per
>
> PS The attached diff may not apply, but shows the suggested changes.
>
>
--
Michael Mielke <michael@xxxxxxxxx>
http://www.mielke.cc/~michael/
- [Freeciv-Dev] Re: (PR#5437) wishlist: new unit, the worker, rt@xxxxxxxxxxxxxx, 2003/08/27
- [Freeciv-Dev] Re: (PR#5437) wishlist: new unit, the worker,
Michael Mielke <=
- [Freeciv-Dev] Re: (PR#5437) wishlist: new unit, the worker, Per I. Mathisen, 2003/08/27
- [Freeciv-Dev] Re: (PR#5437) wishlist: new unit, the worker, Michael Mielke, 2003/08/27
- [Freeciv-Dev] Re: (PR#5437) wishlist: new unit, the worker, Morgan Jones, 2003/08/27
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