[Freeciv-Dev] text based client possibilities
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> Hello,
> Someone on this list mentioned the possibility of a text-based client for
> freeciv that would be accessible to the blind.
> I do not have the source code for freeciv, nor do I have any kind of UNIX
> environment.
> The closest thing I have is cygwin for windows.
> I am just wondering if such a client could be constructed how it would work,
> and if binaries could be made for windows, preferably in console mode.
It was me.
I started the development of Puppeteer --
-- the textual control interface to civclient.
You can look at ftp://ftp.freeciv.org/freeciv/incoming/puppetter.patch.gz
Its a patch to freeciv source, but also contains short
README description.
the architechture looks like:
civserver<-civclient<-textual input.
where <- is a socket connection.
You can give a textual commands like
ls cities -- to get list of cities
cat 103 -- to get info on unit with id=103
build 103 -- to order a unit to build a city
etc.
everything is in pretty early development stage.
And right now it is integrated only with gtk gui,
but I have future plans to eliminate GUI dependancies
and create pure textbased client.
Note: the primary intent of the interface is
the clientside AI written in languages other than C
(e.g. python, perl, lisp, java)
And the creation of interactive demos/tutorials.
But some steps could be made to make it more suitale
for human player.
PS: I am not subscried to this list,
(I read it through http://news.gmane.org/gmane.games.freeciv.devel )
so I can't see Zack's email to put it into CC:
And not sure if Zack is subscribed, so could anyone
who is subscried please forward my reply to Zack,
yes I am going to suscrie right now, sorry for such a mess, please
nikodimka
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