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[Freeciv-Dev] (PR#4460) aiair bug fix
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[Freeciv-Dev] (PR#4460) aiair bug fix

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Subject: [Freeciv-Dev] (PR#4460) aiair bug fix
From: "Rafa³ Bursig" <bursig@xxxxxxxxx>
Date: Sun, 29 Jun 2003 03:10:51 -0700
Reply-to: rt@xxxxxxxxxxxxxx

Hi All

For me it is bug but I'm not AI expert.
Could someone check it and eventualy commit

Rafal
diff -u -r freeciv/ai/aiair.c fc/ai/aiair.c
--- freeciv/ai/aiair.c  Tue May 13 16:22:59 2003
+++ fc/ai/aiair.c       Sun Jun 29 11:08:11 2003
@@ -178,12 +178,12 @@
   /* Let's find something to bomb */
   iterate_outward(x, y, max_dist, x1, y1) {
 
-    if ((ai_handicap(pplayer, H_MAP) && !map_get_known(x, y, pplayer))) {
+    if ((ai_handicap(pplayer, H_MAP) && !map_get_known(x1, y1, pplayer))) {
       /* The target tile is unknown */
       continue;
     }
     if (ai_handicap(pplayer, H_FOG) 
-        && !map_get_known_and_seen(x, y, pplayer)) {
+        && !map_get_known_and_seen(x1, y1, pplayer)) {
       /* The tile is fogged */
       continue;
     }

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