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Subject: [Freeciv-Dev] building multiple units in a city
From: "Geeslaka Geezonga" <geeslaka@xxxxxxxxxxxxxxxxx>
Date: Mon, 16 Jun 2003 03:50:38 -0500

I think that one way of reducing the effectiveness of ICS is to allow more than 
one project to be worked on in a city at a time.

The number of projects that could be worked on simultaneously could be limited 
by the size of the city. e.g. with a size 2 city I could build a mech. inf. and 
a barracks III at the same time
The shields for a city could be divided between projects according to a 
priority rating similar to the resource factors in the CMA.(BTW I think the 
slider should be a number box with up/down arrows to adjust the 
value)  The projects in progress could be stored in an array (or vector for the 
c++ port)

Also things should be left partially complete when production is changed.  This 
makes more sense, as is shown below.
*Geeslaka impersonates a city manager reporting to the king*
Yes, we had two of three pyramids finished, but they can be transmuted into 
legions quite easily, though at a substantial loss.
*Geeslaka ends impersonation
Partially completed (but not in progress) projects could be stored in a 
seperate array (or vector) from the in progress projects.

A similar feature for research would IMHO be very cool.

P.S. I predict at least one IIY reply

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