[Freeciv-Dev] building multiple units in a city
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I think that one way of reducing the effectiveness of ICS is to allow more than
one project to be worked on in a city at a time.
The number of projects that could be worked on simultaneously could be limited
by the size of the city. e.g. with a size 2 city I could build a mech. inf. and
a barracks III at the same time
The shields for a city could be divided between projects according to a
priority rating similar to the resource factors in the CMA.(BTW I think the
slider should be a number box with up/down arrows to adjust the
value) The projects in progress could be stored in an array (or vector for the
c++ port)
Also things should be left partially complete when production is changed. This
makes more sense, as is shown below.
*Geeslaka impersonates a city manager reporting to the king*
Yes, we had two of three pyramids finished, but they can be transmuted into
legions quite easily, though at a substantial loss.
*Geeslaka ends impersonation
Partially completed (but not in progress) projects could be stored in a
seperate array (or vector) from the in progress projects.
A similar feature for research would IMHO be very cool.
P.S. I predict at least one IIY reply
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- [Freeciv-Dev] building multiple units in a city,
Geeslaka Geezonga <=
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