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[Freeciv-Dev] Re: (PR#4323) Server Assert in get_defender
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[Freeciv-Dev] Re: (PR#4323) Server Assert in get_defender

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To: jorneg@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#4323) Server Assert in get_defender
From: "Gregory Berkolaiko" <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Fri, 30 May 2003 08:09:40 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Fri, 30 May 2003, Per I. Mathisen wrote:

> On Fri, 30 May 2003, Gregory Berkolaiko wrote:
> > Actually, a good savegame which
> >
> > (a) starts a couple of turns before the crash and
> > (b) does have the crash
> >
> > would be good, to trace the transporter problems.Or do you know
> > precisely where the problem is, Per?
> 
> I know a couple ;)
> 
> There is the fstk bug, the llh bug and the X ferries Y's units into Z's
> tile bug. There is also a resolve unit stacks bug.

fstk is not a bug per se, llh and XYZ are not applicable here.  So I guess 
a savegame would be good.

G.




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