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[Freeciv-Dev] Re: (PR#4278) goto.c 1.49

[Freeciv-Dev] Re: (PR#4278) goto.c 1.49

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To: rt-guest@xxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: (PR#4278) goto.c 1.49
From: "Gregory Berkolaiko" <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Tue, 27 May 2003 04:51:10 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Sun, 25 May 2003, Guest wrote:

> OK, it works now, but with goto I am not able to move my tireme away
> from coast. (Didn't find a route..) Of course my original problem is
> solved. Thanks.

Trireme's tend to sink away from the coast, so the goto doesn't want to go 

Anyway, which route to an off-shore tile would you prefer, the one which 
gets there fastest but is potentially dangerous (i.e. the trireme might 
end up there with no moves left), or the one which is the safest (the 
trireme will have maximum possible movepoints left) ?


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