[Freeciv-Dev] Re: (PR#4233) winmm.c fix
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[Freeciv-Dev] Re: (PR#4233) winmm.c fix |
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"Per I. Mathisen" <per@xxxxxxxxxxx> |
Date: |
Tue, 13 May 2003 07:30:58 -0700 |
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rt@xxxxxxxxxxxxxx |
On Tue, 13 May 2003, Per I. Mathisen wrote:
> This makes the WinMM audio code work. I wonder how it ever worked
> before...
The patch is screwed up by windows formatting. Anyone know how to produce
proper unix-linefeed diffs under mingw32?
Anyway, the winmm code needs to throttle sound output. When the AI moves
autoexplorers or we move other rail/road, we get the the "machine gun
sound" of too many sounds played at once.
- Per
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