[Freeciv-Dev] (PR#4233) winmm.c fix
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To: |
undisclosed-recipients:; |
Subject: |
[Freeciv-Dev] (PR#4233) winmm.c fix |
From: |
"Per I. Mathisen" <per@xxxxxxxxxxx> |
Date: |
Tue, 13 May 2003 07:23:10 -0700 |
Reply-to: |
rt@xxxxxxxxxxxxxx |
This makes the WinMM audio code work. I wonder how it ever worked
before...
- Per
--- client/audio_winmm.c Tue May 13 16:16:52 2003
+++ ../freeciv-old/client/audio_winmm.c Thu Jul 11 15:57:56 2002
@@ -57,14 +57,6 @@
}
/**************************************************************************
- Initialize
-**************************************************************************/
-static bool my_init(void)
-{
- return TRUE;
-}
-
-/**************************************************************************
Initialize. Note that this function is called very early at the
client startup. So for example logging isn't available.
**************************************************************************/
@@ -75,7 +67,6 @@
sz_strlcpy(self.name, "winmm");
sz_strlcpy(self.descr, "WinMM plugin");
self.shutdown = my_stop;
- self.init = my_init;
self.stop = my_stop;
self.wait = my_wait;
self.play = my_play;
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