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[Freeciv-Dev] Re: [FreeCiv-Cvs] per: Remove the ugly pcity->ai.already_c
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[Freeciv-Dev] Re: [FreeCiv-Cvs] per: Remove the ugly pcity->ai.already_c

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To: "Per I. Mathisen" <per@xxxxxxxxxxx>, Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>
Cc: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [FreeCiv-Cvs] per: Remove the ugly pcity->ai.already_considered_fo...
From: Raahul Kumar <raahul_da_man@xxxxxxxxx>
Date: Sat, 10 May 2003 04:06:57 -0700 (PDT)

--- "Per I. Mathisen" <per@xxxxxxxxxxx> wrote:
> On Fri, 9 May 2003, Gregory Berkolaiko wrote:
> > I think this is best done in the same way you did citymap.
> 
> Can't do that, since we need this info both in the beginning of the turn
> (targeting) and the end of the turn (more targeting and building).
> 
> Of course, if we merge the beginning-of-turn and end-of-turn AI actions
> into one, we can simplify this. But first we have to agree whether to move
> this unified AI action to the beginning or end of the turn.
> 

End of turn seems to make sense for decisions like worker allocations. But for
movement! We can't have the AI move units at the end of turn. I'm all for
someone else implementing this work. 

Aloha,
RK.

Knee-jerk liberals and all the certified saints of sanctified humanism are
quick to condemn this great and much-maligned Transylvanian statesman. -William
F. Buckley, Jr. "The Wit and Wisdom of Vlad the Impaler"  

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