[Freeciv-Dev] Re: [FreeCiv-Cvs] per: Remove the ugly pcity->ai.already_c
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A timely comment:
I think this is best done in the same way you did citymap.
Actually we need a big map for each AI player where it can store info like
settlers targets, diplo targets and such. And better do it in a unified
way ;)
G.
On Mon, 5 May 2003 freeciv@xxxxxxxxxxxxxxxxxxx wrote:
> This is an automated notification of a change to freeciv cvs,
> on Mon May 5 22:18:49 PDT 2003 = Tue May 6 05:18:49 2003 (GMT)
> by Per I. Mathisen <per@xxxxxxxxxxx>
>
> ---- Files affected:
>
> freeciv/ai aidata.c aidata.h aidiplomat.c
> freeciv/common city.c city.h
> freeciv/server cityturn.c
>
> ---- Log message:
> Tag: HEAD
>
> Remove the ugly pcity->ai.already_considered_for_diplomat hack, and
> replace it with a bitvector for each player which takes into
> consideration targets already taken by diplomats on their way as well.
> This helps PR#4119 but does not solve it.
>
>
- [Freeciv-Dev] Re: [FreeCiv-Cvs] per: Remove the ugly pcity->ai.already_considered_fo...,
Gregory Berkolaiko <=
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