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[Freeciv-Dev] Re: [FreeCiv-Cvs] per: Remove the ugly pcity->ai.already_c
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[Freeciv-Dev] Re: [FreeCiv-Cvs] per: Remove the ugly pcity->ai.already_c

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To: freeciv-dev@xxxxxxxxxxx
Subject: [Freeciv-Dev] Re: [FreeCiv-Cvs] per: Remove the ugly pcity->ai.already_considered_fo...
From: Gregory Berkolaiko <Gregory.Berkolaiko@xxxxxxxxxxxx>
Date: Fri, 9 May 2003 18:42:06 +0100 (BST)

A timely comment:

I think this is best done in the same way you did citymap.
Actually we need a big map for each AI player where it can store info like 
settlers targets, diplo targets and such.  And better do it in a unified 
way ;)

G.


On Mon, 5 May 2003 freeciv@xxxxxxxxxxxxxxxxxxx wrote:

> This is an automated notification of a change to freeciv cvs, 
> on Mon May  5 22:18:49 PDT 2003 = Tue May  6 05:18:49 2003 (GMT)
> by Per I. Mathisen <per@xxxxxxxxxxx>
> 
> ---- Files affected:
> 
> freeciv/ai aidata.c aidata.h aidiplomat.c
> freeciv/common city.c city.h
> freeciv/server cityturn.c
> 
> ---- Log message:
>       Tag: HEAD
> 
> Remove the ugly pcity->ai.already_considered_for_diplomat hack, and
> replace it with a bitvector for each player which takes into
> consideration targets already taken by diplomats on their way as well.
> This helps PR#4119 but does not solve it.
> 
> 



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