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[Freeciv-Dev] Re: client/server authentication (PR#1767)
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[Freeciv-Dev] Re: client/server authentication (PR#1767)

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To: kaufman@xxxxxxxxxxxxxxxxxxxxxx
Subject: [Freeciv-Dev] Re: client/server authentication (PR#1767)
From: "Raimar Falke" <rf13@xxxxxxxxxxxxxxxxx>
Date: Thu, 8 May 2003 07:23:47 -0700
Reply-to: rt@xxxxxxxxxxxxxx

On Thu, May 08, 2003 at 05:33:52AM -0700, ChrisK@xxxxxxxx wrote:
> On Thu, May 08, 2003 at 03:31:28AM -0700, Raimar Falke wrote:
> > 
> > For "-a" and also some other cases the user should _be able_ to save
> > his password in his freecivrc and the client should read it from this
> > location. The client shouldn't save it there. At least not without
> > asking the user.
> > 
> > The extra step where you type your password should be removed.
> > 
> > The server should sent a message text what the policy is. Something
> > like "Welcome foobar. Please enter your new password. It has to be at
> > least 4 characters and must contain at least 2 digits."
> 
> Sorry that I speak up, but I disagree.
> 
> The password should not be saved. You won't never autoconnect to a server
> which requires authentication.

Do you think the client should read the password?

> Instead, I want a command line option for the server to switch off
> auth. [1]

This may be useful.

> The server tells the client what (if any) authentication is
> required, and the client displays a password entry field below the
> user name field, or not.

I agree.

> All password checking is done at the server. New passwords are
> transmitted twice, for this purpose.

Why? Once is enough.

        Raimar

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