[Freeciv-Dev] (PR#4188) get_defender() given illegal combat options
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[Freeciv-Dev] (PR#4188) get_defender() given illegal combat options |
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"Per I. Mathisen" <per@xxxxxxxxxxx> |
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Date: |
Wed, 7 May 2003 13:32:03 -0700 |
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rt@xxxxxxxxxxxxxx |
ai/aiunit.c, find_something_to_kill():
if (!(aunit == get_defender(punit, aunit->x, aunit->y))) {
/* It's not the main defender */
continue;
}
This can attempt to make a defender in illegal conditions, which in turn
leads to an assert failure in get_defender().
One solution is to remove the error checking from get_defender(). I don't
find that a good idea.
Another is to make a wrapping function for get_defender() for the AI for
whenever we use it virtually.
But best of all, I think we can just add a call to
can_unit_attack_unit_at_tile() to the above mess.
Greg? You touched this code last.
- Per
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