[Freeciv-Dev] (PR#4017) Few bugfixes for PF
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Hi,
Attached is a patch fixing a couple of bugs in the PF, namely
* ZoC should not prevent us from attacking an enemy
* we shouldn't attempt to go back further than the initial point of a path
* if a path to a dangerous tile is requested, return NULL instead of
crashing
* correctly print undefined paths (instead of segfaulting).
G.
pf_fix.diff
Description: pf_fix.diff
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